...

LD39

3D-demo, attempt for LD39
by qristofer || Nopy
12 11
...

3D-DEMO

Racer made for FCJ
by Nopy
4 1
...

PSLIB

An advenced particle system library for the VIC-80
by Viza
4 2
...

TEXTRI

using TexTri
by MonstersGoBoom
4
...

MEGAMAN DEMO

Megaman Test
by LuaNX
3 3
...

ZX-SPECTRUM SCREEN LOADER )

load compact ZX-Spectrum screen from memory, original zx-screen "Phantis" by MAC http://zxart.ee/eng/authors/m/mac/phantis11/
by Al Rado
3
...

PLATFORMER TUTORIAL

Demo made for tutorial @ infinitelimit.net
by trelemar
2 2
...

SHOW API & GLOBALS

Shown TIC-80 API and all globals
by Al Rado
2 2
...

BANANAPARTY!

It's BANANA PARTY TIME! ...and also time for demonstrating my limited obj-triangles-to-lua converter and renderer.
by Viza
2 2
...

ON SCREEN KEYBOARD

A keyboard
by MonstersGoBoom
2 1
...

NGON SAMPLE

A simple NGon object for drawing,points,lines,or thick shapes
by MonstersGoBoom
2 1
...

HELLO WORLD

hello world, but fancy
by @josefnpat
2 4
...

PLATFORMER DEMO

Platformer demo.
by Kesi
2 1
...

MATH NOISE

Synesthesia
by Homine Ludens
2
...

29 IN 1 (GEOMETRY)

JavaScript demos from different authors from www.dwitter.net, demo length <= 140 chars
by Al Rado
1 4
...

29 IN 1 (COLOR)

JavaScript demos from different authors from www.dwitter.net, demo length <= 140 chars
by Al Rado
1 1
...

CAMERA TUTORIAL

How to efficiently draw a scrolling map
by trelemar
1
...

8 BIT PANDA (CHEAT VERSION)

A panda platformer
by Bruno Oliveira, cheat by StinkerB06
1
...

HELLO WORLD V2

by lqdev97
1
...

COLOR FUNCTIONS

findCloseRGB in palette & HSV
by MonstersGoBoom
1 1
...

INFINITE MAP

Infinite map generated on the fly with deterministic 2d perlin noise. Use arrows to move.
by benob
1
...

ROTATE

Rotate plane filled with sprite
by GenerateMe
1 1
...

BUMP - COLLISION-DETECTION LIBRARY

simplest demo how works 'Bump'
by Al-Rado
1
...

ROPE

Rope Physics
by MonstersGoBoom
1
...

BARS

Simple bars demo
by GenerateMe
1 2
...

CROSS SCANLINE DEMO

Cross Scanline Dem
by Filippo
1
...

METABALL DEMO

Metaballs implemeted in TIC80
by Viza
1
...

PRINT DEMO SCALE

scale print
by Filippo
1
...

PSYCHEDEMOICA

8-bit psychedelica
by catpants
1
...

FONT / LUA

example how to render font from the foreground sprites
by Nesbox
...

ROTATING MAP

draw the map but with scaling and rotation
by MonstersGoBoom
1
...

29 IN 1

JavaScript demos from different authors from www.dwitter.net, demo length <= 140 chars
by Al Rado
...

SNAKE TUTORIAL

made for tutorial @ infinitelimit.net
by trelemar
...

TUNNEL

mini-demo
by Al Rado
...

SQUASHY PORT

port of Suashy game from picozine
by Nesbox
...

MATRIX EFFECT

Just a simple "Matrix" effect
by Capturts
...

2-BIT SPRITE

shows how convert native TIC-80 4-bit sprite to 2-bit
by Al Rado
...

ANIMATION DEMO

Function to draw sprite animation
by Ahmed Khalifa
...

ANIMATION

an animation example
by MonstersGoBoom
...

HACK: CODE FROM COVER

TICuare lib and demo of controling UI by mouse by Crutiatix
by Al Rado
...

COMPARE ORIGINAL AND EDITED IMAGES

originals: girl by Maxidrom(ZX-Scpectrum, 1999), truck from demo 'Astma II'(ZX-Scpectrum)
by Al Rado
...

RIPPLES DEMO BY [email protected]

ported from Pico-8 =)
by Al Rado
...

HELLO WORLD

hello world program for tic-80
by mishaor
1
...

BB

Just a demo
by HomineLudens
...

TICUARE V0.8.0

Demo of a new features in TICuare v0.8.0
by Crutiatix
...

MOUSE DETECTION DEMO

Mouse Detection and Movement (lua)
by TheBone
1
...

SNAKE

refactored "Snake Tutorial" by trelemar
by Al Rado
2
...

CALC

A simple multi Calculator,
by ASCII_Bene
...

REMAP DEMO

shows how to use map callback
by nesbox
...

CRT FILTER DEMO

A demo for having a CRT-like filter.
by Niklas 'nickifr' Freund
...

RAD BOT DEMO [email protected]

ported from Pico-8 =)
by Al Rado
...

RADAR DEMO

Watch the radar go! Press A to make new random bips to locate.
by Terumoc
...

TRAILS

A screen saver type thing
by ChildishGiant
...

PALETTE DEMO

how to switch palatte in runtime
by Nesbox
4
...

PHLINE FUNCTION DEMO

Patterned fill/horizontal line demos
by Viza
...

PRINT DEMO / LUA

shows how to use 'print', print matrix
by Filippo
...

REMAP DEMO / MOON

shows how to use map callback
by nesbox
...

PMEM DEMO / LUA

shows how to use 'pmem'
by Nesbox
...

BALLISTIC

Ballistic Example
by DoubleD
...

TRACE DEMO / MOON

shows how to use 'trace'
by Filippo
...

MESSY MESS

EPILEPTIC ALERT. This is the ultimate mess. Only for 80$.
by Valink
...

BIGSPR

Handle a group of sprites the same as a single sprite
by Viza
...

LUME FUNCTIONS GEARED TOWARDS GAMEDEV

simplest demo how works 'Lume'
by Al Rado
...

BALL

Ball
by Clement D
...

SPR DEMO / MOON

shows how to use 'spr'
by Filippo
...

CIRC DEMO 2 / LUA

shows how to use 'circ'
by Filippo
...

PRINT DEMO / MOON

shows how to use 'print', print matrix
by Filippo
...

POKE DEMO 2 / LUA

shows how to use 'poke'
by Filippo
...

LINE DEMO / LUA

shows how to use 'line'
by Filippo
...

MAP ROTATION

Example for custom rotate map function
by trelemar
...

PALETTE DEMO / MOON

how to switch palatte in runtime
by Nesbox
...

SFX DEMO / LUA

how to play SFX demo
by Nesbox
...

TRI DEMO / LUA

shows how to use 'tri'
by Filippo
...

GRID-BASED CAMERA

Scrolling Camera demo
by Bear Thorne
1
...

CIRC DEMO / LUA

particular qualities 'circ'
by Al Rado
...

RECTB DEMO / MOON

shows how to use 'rectb'
by Filippo
...

RECT DEMO / MOON

shows how to use 'rect'
by Filippo
...

MOUSE DEMO 2 / LUA

shows how to use 'mouse'
by Filippo
...

MOUSE DEMO / LUA

shows how to use 'mouse'
by Raidez
...

TINY SNAKE

snake clone made in 1 hour
by trelemar
1
...

TICUARE GAMEPAD CURSOR

Demo of controling UI by gamepad with cursor using TICuare lib
by Crutiatix
...

COORDINATE SYSTEM DEMO / MOON

shows coordinate system
by Filippo
...

POKE4 DEMO / LUA

Set sprite from text to sprite sheet
by Al Rado
...

FLUX - TWEENING LIBRARY

simplest demo how works 'Flux'
by Al Rado
...

PEEK/POKE DEMO / MOON

shows how to use 'poke/peek'
by Filippo
...

TEST CIRCLE

Just a test
by Koolen
...

TIME DEMO / LUA

shows how to use 'time'
by Filippo
...

MSET DEMO / LUA

shows how to use 'mset'
by Al Rado
...

TICUARE GAMEPAD

Demo of controling UI by gamepad using TICuare lib
by Crutiatix
...

TRI DEMO / MOON

shows how to use 'tri'
by Filippo
...

CIRC DEMO / MOON

particular qualities 'circ'
by Al Rado
...

POKE DEMO / LUA

Set sprite from text to sprite sheet
by Al Rado
...

POKE DEMO 2 / MOON

shows how to use 'poke'
by Filippo
...

SPR DEMO / LUA

shows how to use 'spr'
by Filippo
...

CIRCB DEMO / LUA

shows how to use 'circb'
by Filippo
...

BTNP DEMO / LUA

shows how to use 'btnp'
by Filippo
...

FPS80

A 3D first-person shooter for the TIC-80
by Bruno Oliveira
...

EXIT API COMMAND DEMO (LUA)

by StinkerB06
2
...

FONT / MOON

example how to render font from the foreground sprites
by Nesbox
...

MOUSE DEMO 2 / MOON

shows how to use 'mouse'
by Filippo
...

CIRCB DEMO / MOON

shows how to use 'circb'
by Filippo
...

CIRC DEMO 2 / MOON

shows how to use 'circ'
by Filippo
...

MSET DEMO / MOON

shows how to use 'mset'
by Al Rado
...

RECTB DEMO 2 / LUA

shows how to use 'rectb', code refactored by Al Rado
by Filippo
...

RECT DEMO / LUA

shows how to use 'rect'
by Filippo
...

PEEK/POKE DEMO / LUA

shows how to use 'poke/peek'
by Filippo
...

CLS DEMO / LUA

shows how to use 'cls'
by Filippo
...

BTN DEMO / LUA

shows how to use 'btn'
by Rain_Effect
...

SFX DEMO / MOON

how to play SFX demo
by Nesbox
...

TICUARE MOUSE

Demo of controling UI by mouse using TICuare lib
by Crutiatix
...

TIME DEMO / MOON

shows how to use 'time'
by Filippo
...

PIX DEMO / MOON

shows how put color
by Filippo
...

MOUSE DEMO / MOON

shows how to use 'mouse'
by Raidez
...

CLS DEMO / MOON

shows how to use 'cls'
by Filippo
...

RECTB DEMO / LUA

shows how to use 'rectb'
by Filippo
...

POKE DEMO / LUA

shows how to use 'poke'
by Filippo
...

INIT DEMO / LUA

shows how to use 'init'
by Al Rado
...

COORDINATE SYSTEM DEMO / LUA

shows coordinate system
by Filippo
...

DRAG'N'DROP DEMO

I don't understad, why nobody didn't make it before)
by DarkHole
...

RECTB DEMO 2 / MOON

shows how to use 'rectb', code refactored by Al Rado
by Filippo
...

POKE DEMO / MOON

Set sprite from text to sprite sheet
by Al Rado
...

LINE DEMO / MOON

shows how to use 'line'
by Filippo
...

INIT DEMO / MOON

shows how to use 'init'
by Al Rado
...

PIX DEMO 2 / LUA

shows how read a color
by Filippo
...

PASTURE

Spawning and managing objects
by Bear Thorne
...

POKE4 DEMO / MOON

Set sprite from text to sprite sheet
by Al Rado
...

PMEM DEMO / MOON

shows how to use 'pmem'
by Nesbox
...

PIX DEMO 2 / MOON

shows how read a color
by Filippo
...

BTN DEMO / MOON

shows how to use 'btn'
by Rain_Effect
...

TRACE DEMO / LUA

shows how to use 'trace'
by Filippo
...

PIX DEMO / LUA

shows how put color
by Filippo
...

SIMPLE COLLISION

collision detection
by Bear Thorne
...

BTNP DEMO / MOON

shows how to use 'btnp'
by Filippo
...

COIN GRAB

Grab the coin before the cpu does
by Bear Thorne