...

LD39

3D-demo, attempt for LD39
by qristofer || Nopy
18 12
...

PSLIB

An advenced particle system library for the VIC-80
by Viza
8 2
...

3D-DEMO

Racer made for FCJ
by Nopy
7 2
...

MODE7

Mode7
by MonstersGoBoom and Nopy
7 1
...

DESERT SIMULATOR 2018

Walk around in the desert, bilinear filtering, texture generation
by Nopy
6 4
...

MEGAMAN DEMO

Megaman Test
by LuaNX
5 7
...

TEXTRI

using TexTri
by MonstersGoBoom
5
...

MICRO-PLATFORMER STARTER KIT

Platforming engine in ~100 lines of code.
by Matt Hughson (@mhughson)
4
...

RLE DEMO

Runtime Length Encoding Demo
by @josefnpat
4 1
...

PLATFORMER TUTORIAL

Demo made for tutorial @ infinitelimit.net
by trelemar
3 2
...

SHOW API & GLOBALS

Shown TIC-80 API and all globals
by Al Rado
3 2
...

CAMERA TUTORIAL

How to efficiently draw a scrolling map
by trelemar
3 1
...

ZX-SPECTRUM SCREEN LOADER )

load compact ZX-Spectrum screen from memory, original zx-screen "Phantis" by MAC http://zxart.ee/eng/authors/m/mac/phantis11/
by Al Rado
3
...

IICHAN DEMO

simple sprite demo
by lb_ii
3 1
...

PLATFORMER DEMO

Platformer demo.
by Kesi
3 1
...

ON SCREEN KEYBOARD

A keyboard
by MonstersGoBoom
3 1
...

PARTICLE TEST 2

Particle test 2
by Time_Tripper
3 1
...

INCEPTION

my first demo
by gumix
3
...

AUTO TILE

A bitwise method for applying tilemaps
by MonstersGoBoom ( inspired by Al Rado )
3
...

MATH NOISE

Synesthesia
by Homine Ludens
3
...

DEMO1

Oldschool Like demo
by Gigatron
3
...

BANANAPARTY!

It's BANANA PARTY TIME! ...and also time for demonstrating my limited obj-triangles-to-lua converter and renderer.
by Viza
2 3
...

ROTATING MAP

draw the map but with scaling and rotation
by MonstersGoBoom
2 1
...

INFINITE MAP

Infinite map generated on the fly with deterministic 2d perlin noise. Use arrows to move.
by benob
2
...

NGON SAMPLE

A simple NGon object for drawing,points,lines,or thick shapes
by MonstersGoBoom
2 1
...

HELLO WORLD V2

by lqdev97
2
...

HELLO WORLD

hello world, but fancy
by @josefnpat
2 4
...

BUMP - COLLISION-DETECTION LIBRARY

simplest demo how works 'Bump'
by Al-Rado
2
...

ROPE

Rope Physics
by MonstersGoBoom
2
...

GAME OF LIFE

Conway's game of Life is now here
by DarkHole
2
...

PARTICLE TEST

Particle test
by Time_Tripper
2
...

29 IN 1 (GEOMETRY)

JavaScript demos from different authors from www.dwitter.net, demo length <= 140 chars
by Al Rado
1 4
...

FONT / LUA

example how to render font from the foreground sprites
by Nesbox
1
...

ZX-SPECTRUM SCREEN LOADER 2

Imitation of loading ZX-Spectrum screen, original zx-screen "Golden Axe II" by Oleg Origin http://zxart.ee/eng/authors/o/oleg-origin/golden-axe-ii/
by Al Rado
1 3
...

29 IN 1 (COLOR)

JavaScript demos from different authors from www.dwitter.net, demo length <= 140 chars
by Al Rado
1 1
...

SNAKE TUTORIAL

made for tutorial @ infinitelimit.net
by trelemar
1
...

COLOR FUNCTIONS

findCloseRGB in palette & HSV
by MonstersGoBoom
1 1
...

ROTATE

Rotate plane filled with sprite
by GenerateMe
1 1
...

PUMPKIN HALLOWEEN DEMO

A quick Halloween Pumpkin
by Craig Maloney
1
...

ANIMATION

an animation example
by MonstersGoBoom
1 1
...

BARS

Simple bars demo
by GenerateMe
1 2
...

METABALL DEMO

Metaballs implemeted in TIC80
by Viza
1
...

CROSS SCANLINE DEMO

Cross Scanline Dem
by Filippo
1
...

PSYCHEDEMOICA

8-bit psychedelica
by catpants
1
...

SIMPLE COLLISION

collision detection
by Bear Thorne
1
...

VORONOI DIAGRAM

circ Voronoi diagram
by Time_Tripper
1
...

DRAG'N'DROP DEMO

I don't understad, why nobody didn't make it before)
by DarkHole
1
...

SPACEQUEST

space
by Spacebit
1 1
...

PRINT DEMO SCALE

scale print
by Filippo
1
...

MOUSE DEMO / LUA

shows how to use 'mouse'
by Raidez
1
...

MOUSE DEMO 2 / LUA

shows how to use 'mouse'
by Filippo
1
...

ASCII MODE

simple demo showing palette change, and ascii dwarf fortress style display
by MonstersGoBoom
1
...

FIRE PEN

Fire effect pen
by Time_Tripper
1
...

TIME DEMO / MOON

shows how to use 'time'
by Filippo
1
...

DESERTSIM18QUAKELIKE3D

They left you here.
by Nopy
1
...

GIAH!

Slam into walls, get out, and get paid.
by Polygonic Media
1
...

MAP MSET TEST 2

map mset test 2
by nitrofurano
1
...

SQUASHY PORT

port of Suashy game from picozine
by Nesbox
...

ANIMATION DEMO

Function to draw sprite animation
by Ahmed Khalifa
...

29 IN 1

JavaScript demos from different authors from www.dwitter.net, demo length <= 140 chars
by Al Rado
...

TUNNEL

mini-demo
by Al Rado
...

MATRIX EFFECT

Just a simple "Matrix" effect
by Capturts
...

PALETTE DEMO

how to switch palatte in runtime
by Nesbox
5
...

2-BIT SPRITE

shows how convert native TIC-80 4-bit sprite to 2-bit
by Al Rado
...

HACK: CODE FROM COVER

TICuare lib and demo of controling UI by mouse by Crutiatix
by Al Rado
...

COIN GRAB

Grab the coin before the cpu does
by Bear Thorne
...

COMPARE ORIGINAL AND EDITED IMAGES

originals: girl by Maxidrom(ZX-Scpectrum, 1999), truck from demo 'Astma II'(ZX-Scpectrum)
by Al Rado
...

CLINGY

A Demo for menu/setting screens
by Bear Thorne
...

REMAP DEMO

shows how to use map callback
by nesbox
...

RIPPLES DEMO BY [email protected]

ported from Pico-8 =)
by Al Rado
...

GRID-BASED CAMERA

Scrolling Camera demo
by Bear Thorne
1
...

MOUSE DETECTION DEMO

Mouse Detection and Movement (lua)
by TheBone
1
...

HELLO WORLD

hello world program for tic-80
by mishaor
1
...

TICUARE V0.8.0

Demo of a new features in TICuare v0.8.0
by Crutiatix
...

CRT FILTER DEMO

A demo for having a CRT-like filter.
by Niklas 'nickifr' Freund
...

BB

Just a demo
by HomineLudens
...

PHLINE FUNCTION DEMO

Patterned fill/horizontal line demos
by Viza
...

RADAR DEMO

Watch the radar go! Press A to make new random bips to locate.
by Terumoc
...

RAD BOT DEMO [email protected]

ported from Pico-8 =)
by Al Rado
...

BIGSPR

Handle a group of sprites the same as a single sprite
by Viza
...

SNAKE

refactored "Snake Tutorial" by trelemar
by Al Rado
2
...

CALC

A simple multi Calculator,
by ASCII_Bene
...

99 IN 1 (10.11.17)

JavaScript demos from different authors from www.dwitter.net, demo length <= 140 chars
by Al Rado
1
...

TRAILS

A screen saver type thing
by ChildishGiant
...

TEST1

lorem ipsum dolor sit amet
by nitrofurano
2
...

REMAP DEMO / MOON

shows how to use map callback
by nesbox
...

PRINT DEMO / LUA

shows how to use 'print', print matrix
by Filippo
...

CIRC DEMO 2 / LUA

shows how to use 'circ'
by Filippo
...

EXIT API COMMAND DEMO (LUA)

by StinkerB06
4
...

MESSY MESS

EPILEPTIC ALERT. This is the ultimate mess. Only for 80$.
by Valink
...

TRACE DEMO / MOON

shows how to use 'trace'
by Filippo
...

SPR DEMO / MOON

shows how to use 'spr'
by Filippo
...

PMEM DEMO / LUA

shows how to use 'pmem'
by Nesbox
...

LUME FUNCTIONS GEARED TOWARDS GAMEDEV

simplest demo how works 'Lume'
by Al Rado
...

MAP ROTATION

Example for custom rotate map function
by trelemar
...

PASTURE

Spawning and managing objects
by Bear Thorne
...

BALLISTIC

Ballistic Example
by DoubleD
...

BALL

Ball
by Clement D
...

TRI DEMO / LUA

shows how to use 'tri'
by Filippo
...

SFX DEMO / LUA

how to play SFX demo
by Nesbox
...

ZOMBIEHUNT

juhkl
by Mr_pixel92
...

CIRC DEMO / LUA

particular qualities 'circ'
by Al Rado
...

CIRCB DEMO / LUA

shows how to use 'circb'
by Filippo
...

PALETTE DEMO / MOON

how to switch palatte in runtime
by Nesbox
...

LINE DEMO / LUA

shows how to use 'line'
by Filippo
...

FPS80

A 3D first-person shooter for the TIC-80
by Bruno Oliveira
...

PRINT DEMO / MOON

shows how to use 'print', print matrix
by Filippo
...

PEEK/POKE DEMO / MOON

shows how to use 'poke/peek'
by Filippo
...

POKE DEMO 2 / LUA

shows how to use 'poke'
by Filippo
...

BFS PATHFINDING

Breadth First Search algorithm
by Bear Thorne
...

CONWAY'S GAME OF LIFE

cgol for the tic80
by @josefnpat
...

COORDINATE SYSTEM DEMO / LUA

shows coordinate system
by Filippo
...

BTN DEMO / LUA

shows how to use 'btn'
by Rain_Effect
...

COORDINATE SYSTEM DEMO / MOON

shows coordinate system
by Filippo
...

TIME DEMO / LUA

shows how to use 'time'
by Filippo
...

FLUX - TWEENING LIBRARY

simplest demo how works 'Flux'
by Al Rado
...

RECTB DEMO / MOON

shows how to use 'rectb'
by Filippo
...

BTNP DEMO / LUA

shows how to use 'btnp'
by Filippo
...

TINY SNAKE

snake clone made in 1 hour
by trelemar
1
...

RECT DEMO / MOON

shows how to use 'rect'
by Filippo
...

POKE4 DEMO / LUA

Set sprite from text to sprite sheet
by Al Rado
...

DEMOGEN - NUMBER ONE

more interactive generative stuff, use the arrow keys. lua script is generated via a python script since it's easier than manually editing it, I can post it if anyone is interested
by catpants
...

TEST CIRCLE

Just a test
by Koolen
...

MSET DEMO / LUA

shows how to use 'mset'
by Al Rado
...

CLS DEMO / LUA

shows how to use 'cls'
by Filippo
...

TICUARE GAMEPAD CURSOR

Demo of controling UI by gamepad with cursor using TICuare lib
by Crutiatix
...

SPR DEMO / LUA

shows how to use 'spr'
by Filippo
...

ALIGNED MOVEMENT DEMO

Grid-aligned movement with sub-space movement a la LoZ for NES
by gardrek
...

TICUARE GAMEPAD

Demo of controling UI by gamepad using TICuare lib
by Crutiatix
...

TRI DEMO / MOON

shows how to use 'tri'
by Filippo
...

POKE DEMO / LUA

Set sprite from text to sprite sheet
by Al Rado
...

SFX DEMO / MOON

how to play SFX demo
by Nesbox
...

MSET DEMO / MOON

shows how to use 'mset'
by Al Rado
...

PEEK/POKE DEMO / LUA

shows how to use 'poke/peek'
by Filippo
...

CIRCB DEMO / MOON

shows how to use 'circb'
by Filippo
...

POKE DEMO 2 / MOON

shows how to use 'poke'
by Filippo
...

BTNP DEMO / MOON

shows how to use 'btnp'
by Filippo
...

RECTB DEMO 2 / LUA

shows how to use 'rectb', code refactored by Al Rado
by Filippo
...

PIX DEMO / MOON

shows how put color
by Filippo
...

CIRC DEMO 2 / MOON

shows how to use 'circ'
by Filippo
...

RECTB DEMO / LUA

shows how to use 'rectb'
by Filippo
...

MEGA ROCKET

A 2d space shooter
by Valink
...

MOUSE DEMO 2 / MOON

shows how to use 'mouse'
by Filippo
...

MOUSE DEMO / MOON

shows how to use 'mouse'
by Raidez
...

INIT DEMO / MOON

shows how to use 'init'
by Al Rado
...

CLS DEMO / MOON

shows how to use 'cls'
by Filippo
...

CIRC DEMO / MOON

particular qualities 'circ'
by Al Rado
...

POKE DEMO / LUA

shows how to use 'poke'
by Filippo
...

PIX DEMO 2 / LUA

shows how read a color
by Filippo
...

PIX DEMO / LUA

shows how put color
by Filippo
...

POLKA

Polkadot background in surf mode
by koyuawsmbrtn
...

RECTB DEMO 2 / MOON

shows how to use 'rectb', code refactored by Al Rado
by Filippo
...

LINE DEMO / MOON

shows how to use 'line'
by Filippo
...

TRACE DEMO / LUA

shows how to use 'trace'
by Filippo
...

RECT DEMO / LUA

shows how to use 'rect'
by Filippo
...

TICUARE MOUSE

Demo of controling UI by mouse using TICuare lib
by Crutiatix
...

POKE DEMO / MOON

Set sprite from text to sprite sheet
by Al Rado
...

BTN DEMO / MOON

shows how to use 'btn'
by Rain_Effect
...

INIT DEMO / LUA

shows how to use 'init'
by Al Rado
...

POKE4 DEMO / MOON

Set sprite from text to sprite sheet
by Al Rado
...

PIX DEMO 2 / MOON

shows how read a color
by Filippo
...

FONT / MOON

example how to render font from the foreground sprites
by Nesbox
...

EMBERS

a quick particle thrower
by kimberly
...

PMEM DEMO / MOON

shows how to use 'pmem'
by Nesbox
...

MAP SMOOTH SCROLLING

smooth scrolling for your stuff
by DaAndroid614
...

LINES

3d line drawing demo
by Airglow Studios
...

GAMEPAD SHOW

A simple program to show the gamepad
by Adrian Castravete
...

MUSIC TEST

music test
by someone
2
...

SPR TEST

spr test
by nitrofurano
...

VARIABLES AND SPR TEST

im learning lua and the api =)
by SergioFLSgd, sprites by pixel
...

TRI RANDOM

tri random
by nitrofurano
...

BOUNCING BALL DEMO

how to make an object bounce
by SergioFLSgd
...

EWPRATTEN ANIMATION

a little animation
by ewpratten (keybase.io/ewpratten)
...

MAP MSET TEST

map mset test
by nitrofurano
...

JOHANNES ITTEN COLOUR CONTRAST DEMO

johannes itten colour contrast demo
by nitrofurano