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ON SCREEN KEYBOARD

A keyboard
by MonstersGoBoom
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BANANAPARTY!

It's BANANA PARTY TIME! ...and also time for demonstrating my limited obj-triangles-to-lua converter and renderer.
by Viza
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PHLINE FUNCTION DEMO

Patterned fill/horizontal line demos
by Viza
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RADAR DEMO

Watch the radar go! Press A to make new random bips to locate.
by Terumoc
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ZX-SPECTRUM SCREEN LOADER )

load compact ZX-Spectrum screen from memory, original zx-screen "Phantis" by MAC http://zxart.ee/eng/authors/m/mac/phantis11/
by Al Rado
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SQUASHY PORT

port of Suashy game from picozine
by Nesbox
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PLATFORMER TUTORIAL

Demo made for tutorial @ infinitelimit.net
by trelemar
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REMAP DEMO

shows how to use map callback
by nesbox
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2-BIT SPRITE

shows how convert native TIC-80 4-bit sprite to 2-bit
by Al Rado
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SFX DEMO / MOON

how to play SFX demo
by Nesbox
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SFX DEMO / LUA

how to play SFX demo
by Nesbox
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FONT / LUA

example how to render font from the foreground sprites
by Nesbox
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FONT / MOON

example how to render font from the foreground sprites
by Nesbox
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TICUARE V0.8.0

Demo of a new features in TICuare v0.8.0
by Crutiatix
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CROSS SCANLINE DEMO

Cross Scanline Dem
by Filippo
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PRINT DEMO SCALE

scale print
by Filippo
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MAP ROTATION

Example for custom rotate map function
by trelemar
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HACK: CODE FROM COVER

TICuare lib and demo of controling UI by mouse by Crutiatix
by Al Rado
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TICUARE MOUSE

Demo of controling UI by mouse using TICuare lib
by Crutiatix
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TICUARE GAMEPAD CURSOR

Demo of controling UI by gamepad with cursor using TICuare lib
by Crutiatix
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TICUARE GAMEPAD

Demo of controling UI by gamepad using TICuare lib
by Crutiatix
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COMPARE ORIGINAL AND EDITED IMAGES

originals: girl by Maxidrom(ZX-Scpectrum, 1999), truck from demo 'Astma II'(ZX-Scpectrum)
by Al Rado
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PSLIB

An advenced particle system library for the VIC-80
by Viza
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BIGSPR

Handle a group of sprites the same as a single sprite
by Viza
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RIPPLES DEMO BY [email protected]

ported from Pico-8 =)
by Al Rado
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RAD BOT DEMO [email protected]

ported from Pico-8 =)
by Al Rado
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TUNNEL

mini-demo
by Al Rado
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BUMP - COLLISION-DETECTION LIBRARY

simplest demo how works 'Bump'
by Al-Rado
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LUME FUNCTIONS GEARED TOWARDS GAMEDEV

simplest demo how works 'Lume'
by Al Rado
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FLUX - TWEENING LIBRARY

simplest demo how works 'Flux'
by Al Rado
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TRI DEMO / MOON

shows how to use 'tri'
by Filippo
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TRACE DEMO / MOON

shows how to use 'trace'
by Filippo
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TIME DEMO / MOON

shows how to use 'time'
by Filippo
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SPR DEMO / MOON

shows how to use 'spr'
by Filippo
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RECTB DEMO 2 / MOON

shows how to use 'rectb', code refactored by Al Rado
by Filippo
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RECTB DEMO / MOON

shows how to use 'rectb'
by Filippo
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RECT DEMO / MOON

shows how to use 'rect'
by Filippo
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PRINT DEMO / MOON

shows how to use 'print', print matrix
by Filippo
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POKE4 DEMO / MOON

Set sprite from text to sprite sheet
by Al Rado
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POKE DEMO 2 / MOON

shows how to use 'poke'
by Filippo
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POKE DEMO / MOON

Set sprite from text to sprite sheet
by Al Rado
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PMEM DEMO / MOON

shows how to use 'pmem'
by Nesbox
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PIX DEMO 2 / MOON

shows how read a color
by Filippo
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PIX DEMO / MOON

shows how put color
by Filippo
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PEEK/POKE DEMO / MOON

shows how to use 'poke/peek'
by Filippo
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PALETTE DEMO / MOON

how to switch palatte in runtime
by Nesbox
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MSET DEMO / MOON

shows how to use 'mset'
by Al Rado
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MOUSE DEMO 2 / MOON

shows how to use 'mouse'
by Filippo
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MOUSE DEMO / MOON

shows how to use 'mouse'
by Raidez
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REMAP DEMO / MOON

shows how to use map callback
by nesbox
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LINE DEMO / MOON

shows how to use 'line'
by Filippo
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INIT DEMO / MOON

shows how to use 'init'
by Al Rado
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COORDINATE SYSTEM DEMO / MOON

shows coordinate system
by Filippo
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CLS DEMO / MOON

shows how to use 'cls'
by Filippo
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CIRCB DEMO / MOON

shows how to use 'circb'
by Filippo
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CIRC DEMO 2 / MOON

shows how to use 'circ'
by Filippo
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CIRC DEMO / MOON

particular qualities 'circ'
by Al Rado
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BTNP DEMO / MOON

shows how to use 'btnp'
by Filippo
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BTN DEMO / MOON

shows how to use 'btn'
by Rain_Effect
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POKE DEMO / LUA

Set sprite from text to sprite sheet
by Al Rado
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TRI DEMO / LUA

shows how to use 'tri'
by Filippo
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TRACE DEMO / LUA

shows how to use 'trace'
by Filippo
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TIME DEMO / LUA

shows how to use 'time'
by Filippo
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SPR DEMO / LUA

shows how to use 'spr'
by Filippo
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RECTB DEMO 2 / LUA

shows how to use 'rectb', code refactored by Al Rado
by Filippo
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RECTB DEMO / LUA

shows how to use 'rectb'
by Filippo
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RECT DEMO / LUA

shows how to use 'rect'
by Filippo
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PRINT DEMO / LUA

shows how to use 'print', print matrix
by Filippo
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POKE4 DEMO / LUA

Set sprite from text to sprite sheet
by Al Rado
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POKE DEMO 2 / LUA

shows how to use 'poke'
by Filippo
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POKE DEMO / LUA

shows how to use 'poke'
by Filippo
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PMEM DEMO / LUA

shows how to use 'pmem'
by Nesbox
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PIX DEMO 2 / LUA

shows how read a color
by Filippo
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PIX DEMO / LUA

shows how put color
by Filippo
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PEEK/POKE DEMO / LUA

shows how to use 'poke/peek'
by Filippo
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MSET DEMO / LUA

shows how to use 'mset'
by Al Rado
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MOUSE DEMO 2 / LUA

shows how to use 'mouse'
by Filippo
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MOUSE DEMO / LUA

shows how to use 'mouse'
by Raidez
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LINE DEMO / LUA

shows how to use 'line'
by Filippo
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INIT DEMO / LUA

shows how to use 'init'
by Al Rado
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COORDINATE SYSTEM DEMO / LUA

shows coordinate system
by Filippo
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CLS DEMO / LUA

shows how to use 'cls'
by Filippo
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CIRCB DEMO / LUA

shows how to use 'circb'
by Filippo
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CIRC DEMO 2 / LUA

shows how to use 'circ'
by Filippo
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CIRC DEMO / LUA

particular qualities 'circ'
by Al Rado
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BTNP DEMO / LUA

shows how to use 'btnp'
by Filippo
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BTN DEMO / LUA

shows how to use 'btn'
by Rain_Effect
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ANIMATION DEMO

Function to draw sprite animation
by Ahmed Khalifa
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PALETTE DEMO

how to switch palatte in runtime
by Nesbox
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PLATFORMER DEMO

Platformer demo.
by Kesi