2D construction type game.
left arrow = movement of the man to the left.
right arrow = movement of the man to the right.
z = boost time.
x = exit the menus.
a = inventory
level of achievement:
-generation by level of appearance:
-generation of the ground (Rng).
-generation of ores.
-generation of edge of the ground.
-generation of planting trees.
-presence of textures.
- "presence of gravity".
-semi-presence of an inventory (non-functional).
-presence of a man (possibility of dislocation).
display of textures visible on the screen.
-do not display useless textures.
text translated by google traduction
from French to English.
*Google Translator :)