...

LD39

3D-demo, attempt for LD39
by qristofer || Nopy
28 17
...

PSLIB

An advenced particle system library for the VIC-80
by Viza
18 2
...

3D-DEMO

Racer made for FCJ
by Nopy
12 4
...

MARIO

test for a mario game
by DaAndroid614
11 8
...

ROTATING EARTH

3D Globe
by Frantisek
11
...

MODE7

Mode7
by MonstersGoBoom and Nopy
10 2
...

ONQPNO

wild demo for revision 2018
by mantratronic^fsk
9 1
...

PLATFORMER TUTORIAL

Demo made for tutorial @ infinitelimit.net
by trelemar
8 5
...

RAY TRACING

Ray Tracing Demo
by Time_Tripper
8
...

DESERT SIMULATOR 2018

Walk around in the desert, bilinear filtering, texture generation
by Nopy
8 4
...

MEGAMAN DEMO

Megaman Test
by LuaNX
6 11
...

TEXTRI

using TexTri
by MonstersGoBoom
6
...

MODELRENDERER

Shows 3D models
by FlamingPandas
6 1
...

MICRO-PLATFORMER STARTER KIT

Platforming engine in ~100 lines of code.
by Matt Hughson (@mhughson)
5
...

CPC CAULDRON MUSIC

original music from Richard Leinfellner
by Gigatron
5
...

INPUT TESTER

ultimate input tester
by lb_ii
5
...

VOXEL SPRITES

voxel imposter sprites
by MonstersGoBoom
5
...

CAMERA TUTORIAL

How to efficiently draw a scrolling map
by trelemar
4 1
...

RLE DEMO

Runtime Length Encoding Demo
by @josefnpat
4 1
...

PLATFORMER DEMO

Platformer demo.
by Kesi
4 1
...

AUTO TILE

A bitwise method for applying tilemaps
by MonstersGoBoom ( inspired by Al Rado )
4
...

MIN/MAX DEMO / LUA

shows how to use math.min & math.max
by lb_ii
4
...

SOUND SURFACE

Click and drag
by Jacob
4
...

SUNSET DEMO

Click to change colors
by nikalego
4
...

ZX-SPECTRUM SCREEN LOADER )

load compact ZX-Spectrum screen from memory, original zx-screen "Phantis" by MAC http://zxart.ee/eng/authors/m/mac/phantis11/
by Al Rado
3
...

SHOW API & GLOBALS

Shown TIC-80 API and all globals
by Al Rado
3 2
...

PARTICLE TEST 2

Particle test 2
by Time_Tripper
3 1
...

IICHAN DEMO

simple sprite demo
by lb_ii
3 1
...

INCEPTION

my first demo
by gumix
3
...

MINICRAFT-2D

it's minecraft 2d
by Metrigor
3 1
...

MATH NOISE

Synesthesia
by Homine Ludens
3
...

ON SCREEN KEYBOARD

A keyboard
by MonstersGoBoom
3 1
...

BUMP - COLLISION-DETECTION LIBRARY

simplest demo how works 'Bump'
by Al-Rado
3
...

RUBBER

Rubber Texture Mapping
by Time Tripper
3 1
...

DOG-VENTURE

Dog Adventure
by Hot Ramen Studios
3 1
...

DEMO1

Oldschool Like demo
by Gigatron
3
...

FLYING TOASTERS

An After Dark screensaver that was so popular a whole book was written about it
by Berkeley Systems (Ported to TIC-80 by JackNet)
3 1
...

ANIMATION DEMO

Function to draw sprite animation
by Ahmed Khalifa
2 2
...

BANANAPARTY!

It's BANANA PARTY TIME! ...and also time for demonstrating my limited obj-triangles-to-lua converter and renderer.
by Viza
2 3
...

PARTICLE TEST

Particle test
by Time_Tripper
2
...

ROTATING MAP

draw the map but with scaling and rotation
by MonstersGoBoom
2 1
...

HELLO WORLD

hello world, but fancy
by @josefnpat
2 4
...

DUCK GAME 11

BaC:LS bootleg
by Alex Bair, Tonic
2 5
...

INFINITE MAP

Infinite map generated on the fly with deterministic 2d perlin noise. Use arrows to move.
by benob
2
...

HELLO WORLD V2

by lqdev97
2
...

GAME OF LIFE

Conway's game of Life is now here
by DarkHole
2
...

VORONOI DIAGRAM

circ Voronoi diagram
by Time_Tripper
2
...

NGON SAMPLE

A simple NGon object for drawing,points,lines,or thick shapes
by MonstersGoBoom
2 1
...

ROPE

Rope Physics
by MonstersGoBoom
2
...

MEGAFORCE SONG

Tribute to Megaforce
by Gigatron
2 6
...

SIMPLE CURVE EDITOR

show and edit curves
by MonstersGoBoom
2
...

3D TEST

Testing of 3d, color interpolation, fog and etc.
by TehShadowz
2
...

DOES HE KNOW THE WAY?

luigi!
by fake mario
2 3
...

FREQUENCY SWEEP DEMO

Cycles through all 4095 frequency register values
by StinkerB06
2
...

SORTING

sorts stuff. probably not the way it should but it works
by Jacob
2
...

SPACE SHOOTER DEMO

simple space shooter:)
by QAZleet
2
...

STATIC DEMO

Simple static demo using pix()
by DevEd
2
...

FONT / LUA

example how to render font from the foreground sprites
by Nesbox
1
...

29 IN 1 (GEOMETRY)

JavaScript demos from different authors from www.dwitter.net, demo length <= 140 chars
by Al Rado
1 4
...

SNAKE TUTORIAL

made for tutorial @ infinitelimit.net
by trelemar
1
...

PALETTE DEMO

how to switch palatte in runtime
by Nesbox
1 7
...

ZX-SPECTRUM SCREEN LOADER 2

Imitation of loading ZX-Spectrum screen, original zx-screen "Golden Axe II" by Oleg Origin http://zxart.ee/eng/authors/o/oleg-origin/golden-axe-ii/
by Al Rado
1 6
...

COLOR FUNCTIONS

findCloseRGB in palette & HSV
by MonstersGoBoom
1 1
...

32 COLOURS

32 Colours onscreen at once
by Cubee
1 2
...

PUMPKIN HALLOWEEN DEMO

A quick Halloween Pumpkin
by Craig Maloney
1
...

29 IN 1 (COLOR)

JavaScript demos from different authors from www.dwitter.net, demo length <= 140 chars
by Al Rado
1 1
...

SIMPLE COLLISION

collision detection
by Bear Thorne
1
...

MOUSE DETECTION DEMO

Mouse Detection and Movement (lua)
by TheBone
1 1
...

ANIMATION

an animation example
by MonstersGoBoom
1 1
...

FIRE PEN

Fire effect pen
by Time_Tripper
1
...

CLINGY

A Demo for menu/setting screens
by Bear Thorne
1
...

WAVE

Wave
by Time_Tripper
1
...

ROTATE

Rotate plane filled with sprite
by GenerateMe
1 1
...

DRAG'N'DROP DEMO

I don't understad, why nobody didn't make it before)
by DarkHole
1
...

PSYCHEDEMOICA

8-bit psychedelica
by catpants
1
...

CROSS SCANLINE DEMO

Cross Scanline Dem
by Filippo
1
...

COLLISION SAMPLE

a quick port from Pico8 to Tic80 of
by Zep ( with mods by MonstersGoBoom )
1
...

ASCII MODE

simple demo showing palette change, and ascii dwarf fortress style display
by MonstersGoBoom
1
...

METABALL DEMO

Metaballs implemeted in TIC80
by Viza
1
...

BARS

Simple bars demo
by GenerateMe
1 2
...

DESERTSIM18QUAKELIKE3D

They left you here.
by Nopy
1
...

MOUSE DEMO 2 / LUA

shows how to use 'mouse'
by Filippo
1
...

ZOMBIEHUNT

juhkl
by Mr_pixel92
1
...

SPACEQUEST

space
by Spacebit
1 1
...

PASTURE

Spawning and managing objects
by Bear Thorne
1
...

PRINT DEMO SCALE

scale print
by Filippo
1
...

PARALLAX TEXT SCROLL

Parallax text and pic demo
by Gigatron
1
...

MOUSE DEMO / LUA

shows how to use 'mouse'
by Raidez
1
...

CALC

A simple multi Calculator,
by ASCII_Bene
1
...

STARS SCROLL

stars forever
by Gigatron
1 1
...

FONT SINUS SCROLL

font sinus scroll
by gigatron
1
...

GLITCH WORD SEARCH

small test
by dg125
1 2
...

RECURSIVE TENTACLE

by Jacob
1
...

TIME DEMO / MOON

shows how to use 'time'
by Filippo
1
...

CPC464 ROLAND IN TIME MUSIC

Gemsoft / Amsoft copyright
by Gigatron
1
...

GIAH!

Slam into walls, get out, and get paid.
by Polygonic Media
1
...

LANGTON'S ANT

Langton's ant (look it up if you must)! Skip to a certain step using the update(stepsToTake) function before the main loop
by Jacob
1
...

MAP MSET TEST 2

map mset test 2
by nitrofurano
1
...

SCREEN FAILURE

a screen reading and writing demo
by theFox
1
...

MOTEUR DE COLLISION RPG

short description
by Charlito33
1
...

LZW IMAGE COMPRESSION DEMO

See how far LZW can reduce the size of your images.
by Parnikkapore
1 1
...

HELLO BOT!

A bot that says Hi!
by Jacob07
1
...

KDE DEMO

Probability Density Function estimation with a baked smoothing kernel
by Incin
1 1
...

ANOTHER NOISE!

by StinkerB06
1
...

MANDELBROT AND JULIA FRACTALS

Fractals in Tic-80!
by Jacob
1
...

BOUNCING THING

boncing ball with trace
by Greatcode
1
...

GHOSTMARK

A benchmark with tiny ghosts inspired by MonstersGoBoom's Liko-12 ghostmark.
by Adrian Castravete (original by MonstersGoBoom)
1
...

MUNCHING SQUARES

Munching squares in TIC-80
by DevEd
1
...

COIN GRAB

Grab the coin before the cpu does
by Bear Thorne
...

SQUASHY PORT

port of Suashy game from picozine
by Nesbox
...

GRID-BASED CAMERA

Scrolling Camera demo
by Bear Thorne
1
...

REMAP DEMO

shows how to use map callback
by nesbox
...

MATRIX EFFECT

Just a simple "Matrix" effect
by Capturts
1
...

TUNNEL

mini-demo
by Al Rado
...

REMAP DEMO / MOON

shows how to use map callback
by nesbox
...

99 IN 1 (10.11.17)

JavaScript demos from different authors from www.dwitter.net, demo length <= 140 chars
by Al Rado
1
...

2-BIT SPRITE

shows how convert native TIC-80 4-bit sprite to 2-bit
by Al Rado
...

COMPARE ORIGINAL AND EDITED IMAGES

originals: girl by Maxidrom(ZX-Scpectrum, 1999), truck from demo 'Astma II'(ZX-Scpectrum)
by Al Rado
...

HACK: CODE FROM COVER

TICuare lib and demo of controling UI by mouse by Crutiatix
by Al Rado
...

29 IN 1

JavaScript demos from different authors from www.dwitter.net, demo length <= 140 chars
by Al Rado
...

SFX DEMO / LUA

how to play SFX demo
by Nesbox
...

TICUARE V0.8.0

Demo of a new features in TICuare v0.8.0
by Crutiatix
...

FLUX - TWEENING LIBRARY

simplest demo how works 'Flux'
by Al Rado
...

BIGSPR

Handle a group of sprites the same as a single sprite
by Viza
...

EXIT API COMMAND DEMO (LUA)

by StinkerB06
4
...

TEST1

lorem ipsum dolor sit amet
by nitrofurano
2
...

RIPPLES DEMO BY [email protected]

ported from Pico-8 =)
by Al Rado
...

SNAKE

refactored "Snake Tutorial" by trelemar
by Al Rado
2
...

MAP SMOOTH SCROLLING

smooth scrolling for your stuff
by DaAndroid614
...

HELLO WORLD

hello world program for tic-80
by mishaor
1
...

CRT FILTER DEMO

A demo for having a CRT-like filter.
by Niklas 'nickifr' Freund
...

BTNP DEMO / LUA

shows how to use 'btnp'
by Filippo
...

BFS PATHFINDING

Breadth First Search algorithm
by Bear Thorne
...

PHLINE FUNCTION DEMO

Patterned fill/horizontal line demos
by Viza
...

MAP ROTATION

Example for custom rotate map function
by trelemar
...

TINY SNAKE

snake clone made in 1 hour
by trelemar
2
...

PRINT DEMO / LUA

shows how to use 'print', print matrix
by Filippo
...

CLS DEMO / LUA

shows how to use 'cls'
by Filippo
...

CIRCB DEMO / LUA

shows how to use 'circb'
by Filippo
...

SPR DEMO / MOON

shows how to use 'spr'
by Filippo
...

CONWAY'S GAME OF LIFE

cgol for the tic80
by @josefnpat
...

CIRC DEMO 2 / LUA

shows how to use 'circ'
by Filippo
...

LUME FUNCTIONS GEARED TOWARDS GAMEDEV

simplest demo how works 'Lume'
by Al Rado
...

RAIN

Rainy!
by Jacob
...

BB

Just a demo
by HomineLudens
...

COORDINATE SYSTEM DEMO / LUA

shows coordinate system
by Filippo
...

RADAR DEMO

Watch the radar go! Press A to make new random bips to locate.
by Terumoc
...

DEMOGEN - NUMBER ONE

more interactive generative stuff, use the arrow keys. lua script is generated via a python script since it's easier than manually editing it, I can post it if anyone is interested
by catpants
2
...

RAD BOT DEMO [email protected]

ported from Pico-8 =)
by Al Rado
...

4 GUYS! (4-PLAYER HELLO WORLD CARTRIDGE)

Player movement with 4 players
by StinkerB06
1
...

TRAILS

A screen saver type thing
by ChildishGiant
...

PMEM DEMO / LUA

shows how to use 'pmem'
by Nesbox
...

TICUARE GAMEPAD

Demo of controling UI by gamepad using TICuare lib
by Crutiatix
...

MSET DEMO / LUA

shows how to use 'mset'
by Al Rado
...

COORDINATE SYSTEM DEMO / MOON

shows coordinate system
by Filippo
...

BTN DEMO / LUA

shows how to use 'btn'
by Rain_Effect
...

MEGA ROCKET

A 2d space shooter
by Valink
...

PEEK/POKE DEMO / LUA

shows how to use 'poke/peek'
by Filippo
...

MUSIC TEST

music test
by someone
2
...

ALIGNED MOVEMENT DEMO

Grid-aligned movement with sub-space movement a la LoZ for NES
by gardrek
...

TIME DEMO / LUA

shows how to use 'time'
by Filippo
...

POKE4 DEMO / LUA

Set sprite from text to sprite sheet
by Al Rado
...

CIRC DEMO / LUA

particular qualities 'circ'
by Al Rado
...

BTNP DEMO / MOON

shows how to use 'btnp'
by Filippo
...

FPS80

A 3D first-person shooter for the TIC-80
by Bruno Oliveira
...

PALETTE DEMO / MOON

how to switch palatte in runtime
by Nesbox
...

VARIABLES AND SPR TEST

im learning lua and the api =)
by SergioFLSgd, sprites by pixel
...

TRI DEMO / LUA

shows how to use 'tri'
by Filippo
...

POKE DEMO 2 / LUA

shows how to use 'poke'
by Filippo
...

RECTB DEMO / MOON

shows how to use 'rectb'
by Filippo
...

BALLISTIC

Ballistic Example
by DoubleD
...

MESSY MESS

EPILEPTIC ALERT. This is the ultimate mess. Only for 80$.
by Valink
...

POLKA

Polkadot background in surf mode
by koyuawsmbrtn
...

SPR DEMO / LUA

shows how to use 'spr'
by Filippo
...

PEEK/POKE DEMO / MOON

shows how to use 'poke/peek'
by Filippo
...

BALL

Ball
by Clement D
...

TRACE DEMO / MOON

shows how to use 'trace'
by Filippo
...

SCANLINE DEMO / LUA

show how to use 'scanline'
by lb_ii
...

TEST CIRCLE

Just a test
by Koolen
...

TICUARE GAMEPAD CURSOR

Demo of controling UI by gamepad with cursor using TICuare lib
by Crutiatix
...

LINES

3d line drawing demo
by Airglow Studios
...

RECT DEMO / MOON

shows how to use 'rect'
by Filippo
...

LINE DEMO / LUA

shows how to use 'line'
by Filippo
...

PRINT DEMO / MOON

shows how to use 'print', print matrix
by Filippo
...

POKE DEMO / LUA

shows how to use 'poke'
by Filippo
...

SINEWAVES RULE MY LIFE

(use arrow keys) i saw the sine, it opened up my eyes, i saw the sine. wave.
by catpants
...

SFX DEMO / MOON

how to play SFX demo
by Nesbox
...

TRI DEMO / MOON

shows how to use 'tri'
by Filippo
...

CLS DEMO / MOON

shows how to use 'cls'
by Filippo
...

PIX DEMO 2 / MOON

shows how read a color
by Filippo
...

POKE DEMO / MOON

Set sprite from text to sprite sheet
by Al Rado
...

RECTB DEMO 2 / LUA

shows how to use 'rectb', code refactored by Al Rado
by Filippo
...

GAMEPAD SHOW

A simple program to show the gamepad
by Adrian Castravete
...

PIX DEMO / LUA

shows how put color
by Filippo
...

INIT DEMO / LUA

shows how to use 'init'
by Al Rado
...

PIX DEMO / MOON

shows how put color
by Filippo
...

MOUSE DEMO 2 / MOON

shows how to use 'mouse'
by Filippo
...

POKE DEMO / LUA

Set sprite from text to sprite sheet
by Al Rado
...

MSET DEMO / MOON

shows how to use 'mset'
by Al Rado
...

CONWAY'S GAME OF LIFE

The Game Of Life made in TIC80!
by Jacob
...

SPR TEST

spr test
by nitrofurano
...

MOUSE DEMO / MOON

shows how to use 'mouse'
by Raidez
...

TRACE DEMO / LUA

shows how to use 'trace'
by Filippo
...

RECT DEMO / LUA

shows how to use 'rect'
by Filippo
...

BTN DEMO / MOON

shows how to use 'btn'
by Rain_Effect
...

RECTB DEMO / LUA

shows how to use 'rectb'
by Filippo
...

BOUNCING BALL DEMO

how to make an object bounce
by SergioFLSgd
...

FONT / MOON

example how to render font from the foreground sprites
by Nesbox
...

CIRCB DEMO / MOON

shows how to use 'circb'
by Filippo
...

TRI RANDOM

tri random
by nitrofurano
...

LINE DEMO / MOON

shows how to use 'line'
by Filippo
...

TICUARE MOUSE

Demo of controling UI by mouse using TICuare lib
by Crutiatix
...

RECTB DEMO 2 / MOON

shows how to use 'rectb', code refactored by Al Rado
by Filippo
...

CIRC DEMO 2 / MOON

shows how to use 'circ'
by Filippo
...

INIT DEMO / MOON

shows how to use 'init'
by Al Rado
...

CIRC DEMO / MOON

particular qualities 'circ'
by Al Rado
...

ALL MARIO BLOCKS

by Matt Hughson (@mhughson),krisz
...

POKE4 DEMO / MOON

Set sprite from text to sprite sheet
by Al Rado
...

POKE DEMO 2 / MOON

shows how to use 'poke'
by Filippo
...

PIX DEMO 2 / LUA

shows how read a color
by Filippo
...

RESET DEMO / LUA

shows how to use 'reset'
by lb_ii
1
...

UTF-8 PRINT EXAMPLE

Printing of czech sentence.
by Frantisek
...

EWPRATTEN ANIMATION

a little animation
by ewpratten (keybase.io/ewpratten)
...

ELEMENTARY CELLULAR AUTOMATON

yes
by Jacob
...

TIC-80 GLITCH EFFECT

Made for FUN!
by StinkerB06
...

PIXEL & MOUSE SANDBOX

by StinkerB06
2
...

SPRITE GLITCH

by Tonic
...

EMBERS

a quick particle thrower
by kimberly
...

PMEM DEMO / MOON

shows how to use 'pmem'
by Nesbox
...

JOHANNES ITTEN COLOUR CONTRAST DEMO

johannes itten colour contrast demo
by nitrofurano
...

MAP MSET TEST

map mset test
by nitrofurano
...

TRACE DEMO

Uses Trace() to print a message
by StinkerB06
...

PROBABLYANUNPLAYABLEGAME.TIC

short description
by SergioFLS
3
...

HELLO WORLD CARTRIDGE WITH MINECRAFT WOOL PALETTE

Minecraft Wool Palette Example
by StinkerB06
...

DVD SCREENSAVER

Boredom's favourite pastime. Will the logo hit the corner?
by JackNet
1
...

MULTIPLIED SINE WAVES DEMO

by StinkerB06
...

MAGICJS

short description
by GameDevRo
...

MAGICLUA

short description
by GameDevRo
...

NOISE (USES SOUND)

short description
by SergioFLS
...

LINES

draws lines randomly
by SergioFLS
...

UPSCALED 64X64 (LUA)

Upscaled 64x64 resolution with working background
by nickifr
...

HELP PLEASE!

There is a bug and I cannot figure it out.
by Sammy6
...

MATH.SIGN SIMULATION (LUA)

Simulates Math.sign from JS script
by StinkerB06
...

MICROROM PRE-ALPHA 0.00

A rom that exists for one reason or another
by meme1214
2
...

EGGCAT DEMO

A little demo I made with my EggCat character
by JackNet
...

GENETIC ALGORITHM

genetic algorithm example
by Fachi177