...

LD39

3D-demo, attempt for LD39
by qristofer || Nopy
44 20
...

FALLSPIRE

demo for botb
by petet and sintel
27 9
...

PSLIB

An advenced particle system library for the VIC-80
by Viza
22 3
...

MARIO

test for a mario game
by DaAndroid614
18 13
...

ROTATING EARTH

3D Globe
by Frantisek
18 5
...

3D-DEMO

Racer made for FCJ
by Nopy
17 4
...

PORTAL CASTER

Portal-like demo which uses raycasting for 3D graphics
by TehShadowz
15 10
...

PLATFORMER TUTORIAL

Demo made for tutorial @ infinitelimit.net
by trelemar
14 9
...

RAY TRACING

Ray Tracing Demo
by Time_Tripper
13 1
...

MODE7

Mode7
by MonstersGoBoom and Nopy
12 5
...

ONQPNO

wild demo for revision 2018
by mantratronic^fsk
12 2
...

DESERT SIMULATOR 2018

Walk around in the desert, bilinear filtering, texture generation
by Nopy
9 5
...

VOXEL SPRITES

voxel imposter sprites
by MonstersGoBoom
9 1
...

FAST TEXTURED RAYCASTER

fast textured raycaster using textri()
by DevEd
9 4
...

HYPERSCALE ENGINE DEMO

really simple 3D sprite environment system
by null1024
9 1
...

MEGAMAN DEMO

Megaman Test
by LuaNX
7 12
...

CAMERA TUTORIAL

How to efficiently draw a scrolling map
by trelemar
7 1
...

MODELRENDERER

Shows 3D models
by FlamingPandas
7 2
...

SUNSET DEMO

Click to change colors
by nikalego
7
...

MICRO-PLATFORMER STARTER KIT

Platforming engine in ~100 lines of code.
by Matt Hughson (@mhughson)
6
...

TEXTRI

using TexTri
by MonstersGoBoom
6
...

INPUT TESTER

ultimate input tester
by lb_ii
6 1
...

3D TEST

Testing of 3d, color interpolation, fog and etc.
by TehShadowz
6
...

DEMO1

Oldschool Like demo
by Gigatron
6
...

MINICRAFT-2D

it's minecraft 2d
by Metrigor
5 2
...

INCEPTION

my first demo
by gumix
5
...

MARIO BROS DEMO

woa its mario bro!!
by lemon
5 1
...

CPC CAULDRON MUSIC

original music from Richard Leinfellner
by Gigatron
5
...

SIJOFSJFSOEIFE

Demo for Battle of the Bits Very Rare Formats compo
by Pigu, DevEd, tfx, Zlew, doctor
5 2
...

BARRYS TEA FOR BEGINNERS

submitted to wild demo compo at outline'19
by mantratronic
5 5
...

FIRE DEMO

slow fire simulation
by TehShadowz
5
...

SNAKE TUTORIAL

made for tutorial @ infinitelimit.net
by trelemar
4
...

RLE DEMO

Runtime Length Encoding Demo
by @josefnpat
4 1
...

PLATFORMER DEMO

Platformer demo.
by Kesi
4 1
...

AUTO TILE

A bitwise method for applying tilemaps
by MonstersGoBoom ( inspired by Al Rado )
4
...

BUMP - COLLISION-DETECTION LIBRARY

simplest demo how works 'Bump'
by Al-Rado
4
...

RUBBER

Rubber Texture Mapping
by Time Tripper
4 1
...

MATH NOISE

Synesthesia
by Homine Ludens
4
...

DOG-VENTURE

Dog Adventure
by Hot Ramen Studios
4 1
...

MIN/MAX DEMO / LUA

shows how to use math.min & math.max
by lb_ii
4
...

SOUND SURFACE

Click and drag
by Jacob
4
...

FLYING TOASTERS

An After Dark screensaver that was so popular a whole book was written about it
by Berkeley Systems (Ported to TIC-80 by JackNet)
4 1
...

IMAGE DECODER

4 color image encoding and decompress
by Rigachupe
4
...

PALETTE DEMO

how to switch palatte in runtime
by Nesbox
3 8
...

ZX-SPECTRUM SCREEN LOADER )

load compact ZX-Spectrum screen from memory, original zx-screen "Phantis" by MAC http://zxart.ee/eng/authors/m/mac/phantis11/
by Al Rado
3
...

SHOW API & GLOBALS

Shown TIC-80 API and all globals
by Al Rado
3 2
...

PARTICLE TEST

Particle test
by Time_Tripper
3
...

PARTICLE TEST 2

Particle test 2
by Time_Tripper
3 1
...

BANANAPARTY!

It's BANANA PARTY TIME! ...and also time for demonstrating my limited obj-triangles-to-lua converter and renderer.
by Viza
3 3
...

IICHAN DEMO

simple sprite demo
by lb_ii
3 1
...

HELLO WORLD V2

by lqdev97
3
...

NGON SAMPLE

A simple NGon object for drawing,points,lines,or thick shapes
by MonstersGoBoom
3 1
...

SORTING

sorts stuff. probably not the way it should but it works
by Jacob
3
...

MANDELBROT SET

Explore the Mandelbrot Set
by andraaspar
3 4
...

CIRCLE ANIMATION DEMO

The amazing animation!!
by Master nama
3 5
...

COS

nothing
by galindosoft
3 3
...

ANIMATION DEMO

Function to draw sprite animation
by Ahmed Khalifa
2 2
...

DUCK GAME 11

BaC:LS bootleg
by Alex Bair, Tonic
2 5
...

HELLO WORLD

hello world, but fancy
by @josefnpat
2 4
...

MEGAFORCE SONG

Tribute to Megaforce
by Gigatron
2 6
...

ROTATING MAP

draw the map but with scaling and rotation
by MonstersGoBoom
2 1
...

MOUSE DETECTION DEMO

Mouse Detection and Movement (lua)
by TheBone
2 1
...

29 IN 1 (COLOR)

JavaScript demos from different authors from www.dwitter.net, demo length <= 140 chars
by Al Rado
2 1
...

WAVE

Wave
by Time_Tripper
2
...

INFINITE MAP

Infinite map generated on the fly with deterministic 2d perlin noise. Use arrows to move.
by benob
2
...

VORONOI DIAGRAM

circ Voronoi diagram
by Time_Tripper
2
...

GAME OF LIFE

Conway's game of Life is now here
by DarkHole
2
...

ROPE

Rope Physics
by MonstersGoBoom
2
...

MOUSE DEMO 2 / LUA

shows how to use 'mouse'
by Filippo
2
...

SIMPLE CURVE EDITOR

show and edit curves
by MonstersGoBoom
2
...

DOES HE KNOW THE WAY?

luigi!
by fake mario
2 3
...

RAYCASTING

very simple raycasting
by Never
2
...

FREQUENCY SWEEP DEMO

Cycles through all 4095 frequency register values
by StinkerB06
2
...

SPACE SHOOTER DEMO

simple space shooter:)
by QAZleet
2
...

HOMING SHIPS + PARTICLES

Homing Ships and blending particle
by MonstersGoBoom
2
...

CAT PUKING SIMULATOR

For those who like hairballs
by StinkerB06
2 2
...

MANDELBROT AND JULIA FRACTALS

Fractals in Tic-80!
by Jacob
2 1
...

GHOSTMARK

A benchmark with tiny ghosts inspired by MonstersGoBoom's Liko-12 ghostmark.
by Adrian Castravete (original by MonstersGoBoom)
2
...

STATIC DEMO

Simple static demo using pix()
by DevEd
2
...

RAYPORTAL

Portals in raycasting (bugfixes by TehShadowz)
by Never
2 1
...

TICCED OFF

oldskool intro
by DevEd/AYCE
2
...

COLOR FIGHT

crazy color art
by Fachi177
2
...

VOXELON

voxel experiment tech demo
by Rigachupe
2
...

MASTER NAMA INTRO

by masternama
2 6
...

SMOKE PARTICLE

Smoke particle Demo
by By Mozz http://mozz.itch.io/
2
...

ADVENTURE GAME SAMPLE

Adventure game sample
by Kikeroga
2
...

WALK

walk cycle
by Galindosoft
2
...

COLOR WARS

Group molars could not peacefully resolve
by Volfik
2 2
...

POINTS WITHIN A RECTANGULAR DOMAIN

Determines if a point lies within a rectngular domain
by Creatorbyte (ChncClark)
2 1
...

TANK WARFARE DEMO

Battle City(NES) parody, I'm going to add more content in my summer holidays and reorganise the shitty code.
by Ark2000
2
...

SCN() COLOR EMPHASIS

Shows how to use color emphasis in TIC-80
by StinkerB06
2 1
...

MAZE GENERATOR

A small maze generator based in the work of "coding train" (https://www.youtube.com/watch?v=HyK_Q5rrcr4&t=7s).
by Carlos Bispo
2
...

TIC-FOG DEMO

Demo for fog, a layer library for TIC-80
by pke1029
2 1
...

QUARTERNION

Quarternion rotation with tic80
by pke1029
2 1
...

MEMORY PUZZLE

A simple memory puzzle game I made as an exercise.
by Daniel Garcia
2
...

GAME TITLE

short description
by game developer
2 2
...

TERRAIN DEMO

a terrain demo based on my knowledge of tic-80 lua
by derpguy125
2 1
...

PARTICLE GENERATOR

small little particle system
by Bluesq
2 2
...

FONT / LUA

example how to render font from the foreground sprites
by Nesbox
1 2
...

COIN GRAB

Grab the coin before the cpu does
by Bear Thorne
1
...

29 IN 1 (GEOMETRY)

JavaScript demos from different authors from www.dwitter.net, demo length <= 140 chars
by Al Rado
1 4
...

ZX-SPECTRUM SCREEN LOADER 2

Imitation of loading ZX-Spectrum screen, original zx-screen "Golden Axe II" by Oleg Origin http://zxart.ee/eng/authors/o/oleg-origin/golden-axe-ii/
by Al Rado
1 6
...

SIMPLE COLLISION

collision detection
by Bear Thorne
1
...

32 COLOURS

32 Colours onscreen at once
by Cubee
1 2
...

COLOR FUNCTIONS

findCloseRGB in palette & HSV
by MonstersGoBoom
1 1
...

FIRE PEN

Fire effect pen
by Time_Tripper
1
...

CLINGY

A Demo for menu/setting screens
by Bear Thorne
1
...

MATRIX EFFECT

Just a simple "Matrix" effect
by Capturts
1 1
...

PUMPKIN HALLOWEEN DEMO

A quick Halloween Pumpkin
by Craig Maloney
1
...

COLLISION SAMPLE

a quick port from Pico8 to Tic80 of
by Zep ( with mods by MonstersGoBoom )
1
...

ROTATE

Rotate plane filled with sprite
by GenerateMe
1 1
...

TUNNEL

mini-demo
by Al Rado
1
...

TICUARE V0.8.0

Demo of a new features in TICuare v0.8.0
by Crutiatix
1
...

DVD SCREENSAVER

Boredom's favourite pastime. Will the logo hit the corner?
by JackNet
1 1
...

2-BIT SPRITE

shows how convert native TIC-80 4-bit sprite to 2-bit
by Al Rado
1
...

DESERTSIM18QUAKELIKE3D

They left you here.
by Nopy
1
...

PASTURE

Spawning and managing objects
by Bear Thorne
1
...

GLITCH WORD SEARCH

small test
by dg125
1 2
...

METABALL DEMO

Metaballs implemeted in TIC80
by Viza
1
...

BARS

Simple bars demo
by GenerateMe
1 2
...

DRAG'N'DROP DEMO

I don't understad, why nobody didn't make it before)
by DarkHole
1
...

SPACEQUEST

space
by Spacebit
1 1
...

PSYCHEDEMOICA

8-bit psychedelica
by catpants
1
...

ZOMBIEHUNT

juhkl
by Mr_pixel92
1
...

PRINT DEMO SCALE

scale print
by Filippo
1
...

STARS SCROLL

stars forever
by Gigatron
1 1
...

CROSS SCANLINE DEMO

Cross Scanline Dem
by Filippo
1
...

PARALLAX TEXT SCROLL

Parallax text and pic demo
by Gigatron
1
...

RECURSIVE TENTACLE

by Jacob
1
...

FONT SINUS SCROLL

font sinus scroll
by gigatron
1
...

MOTEUR DE COLLISION RPG

short description
by Charlito33
1
...

LZW IMAGE COMPRESSION DEMO

See how far LZW can reduce the size of your images.
by Parnikkapore
1 1
...

MOUSE DEMO / LUA

shows how to use 'mouse'
by Raidez
1
...

CALC

A simple multi Calculator,
by ASCII_Bene
1
...

SCREEN FAILURE

a screen reading and writing demo
by theFox
1
...

CPC464 ROLAND IN TIME MUSIC

Gemsoft / Amsoft copyright
by Gigatron
1
...

TIME DEMO / MOON

shows how to use 'time'
by Filippo
1
...

LANGTON'S ANT

Langton's ant (look it up if you must)! Skip to a certain step using the update(stepsToTake) function before the main loop
by Jacob
1
...

GIAH!

Slam into walls, get out, and get paid.
by Polygonic Media
1
...

MAP MSET TEST 2

map mset test 2
by nitrofurano
1
...

CHEST DEMO

3D chest, created by double acsel that do easy building of 3D model, but weigth too much!
by BuoYancY_dabl
1 2
...

MASTER NAMA 8000 IN HELLO WORLD!

Take this, Masternama!
by nesbox, hack by StinkerB06
1 5
...

FENNEL LIFE

Conway's Life in Fennel
by technomancy
1
...

KDE DEMO

Probability Density Function estimation with a baked smoothing kernel
by Incin
1 1
...

UPSCALED 64X64 (LUA)

Upscaled 64x64 resolution with working background
by nickifr
1 1
...

HELLO BOT!

A bot that says Hi!
by Jacob07
1
...

PICKAXE DEMO

Demo of 3D pickaxe for my game
by BuoYancY_dabl
1
...

MESSING AROUND WITH SPRITE

This is New sprites. Press Key to speed.
by Master nama
1 5
...

ANOTHER NOISE!

by StinkerB06
1
...

1BIT DATA

using 1 bit data
by MonstersGoBoom
1
...

BOUNCING THING

boncing ball with trace
by Greatcode
1
...

AABB FOR BABBIES

Do you feel stupid about rectangle collision? Has that mozilla code snippet with no explanation whatsoever got you down? Fear not! Don't just learn it... UNDERSTAND IT!
by TickedOffJosh
1
...

MUNCHING SQUARES

Munching squares in TIC-80
by DevEd
1
...

SCHOOLPROJECT

school project dont play
by AcridBrimistic
1 1
...

THINGAMAJIG

a thingy
by planer28
1
...

BYTE MAGAZINE

This is a listing in Basic
by George Haroney Graphing
1
...

METALLICA COVERS

All Metallica Albums Cover in 16 colors glory!
by Carlos Bispo
1 2
...

MML PLAY SAMPLE

Play with MML data
by Kikeroga
1 2
...

DEMO CLOCK

demo analog clock using sin&cos
by Never
1
...

PLASMA TEST

short description
by DevEd
1 1
...

MOUSE RECORDER

Record your mouse
by TylerDurden
1
...

KANA-MOJI

Write Hiragana and Katakana
by Kikeroga
1
...

GRADIENT DEMO

Gradient using scanline() or SCN()
by masternama
1 11
...

LINETRI 2

EPILEPSY WARNING: This textri() is looks like Invisable line.
by masternama
1 6
...

STAR16 PALETTE - PICTURE ART

I have a 5 pictures. Press left <- or Right -> to next page.
by masternama
1 3
...

ICE CREAM TRUCK!

Featuring two fictional characters I drew out of boredom.
by StinkerB06
1 5
...

RAYCAST

Attempt at raycasting 1
by Cubee
1 2
...

5 NEW PALETTES IN PALETTE DEMO

how to switch palatte in runtime
by Nesbox & masternama
1 1
...

FREQUENCY DIVIDER DEMO

by StinkerB06
1 1
...

LUA 'VARARG' DEMO

by StinkerB06
1 3
...

SCANLINE SCREEN & BORDER

Scanline screen & border using SCN()
by masternama
1 1
...

CODE WARS - 80 L.S.

by Volfik
1 1
...

CODE WARS - 80

by Volfik
1 1
...

FIRE ALARM!

by StinkerB06
1 1
...

TEXTRI TEST

This is Textri simple demo.
by masternama
1 2
...

SLIDING PUZZLE

A simple sliding puzzle game I made as an exercise.
by Daniel Garcia
1
...

SPRITE_EXPLODER

Particle system test exploding food with accurate colours
by Neil Popham
1 1
...

LINE DEMO

Line segment collision detection and response
by ClockworkDice
1 1
...

GRID-BASED CAMERA

Scrolling Camera demo
by Bear Thorne
1
...

REMAP DEMO

shows how to use map callback
by nesbox
...

SQUASHY PORT

port of Suashy game from picozine
by Nesbox
...

EXIT API COMMAND DEMO (LUA)

by StinkerB06
4
...

TEST1

lorem ipsum dolor sit amet
by nitrofurano
2
...

MAP SMOOTH SCROLLING

smooth scrolling for your stuff
by DaAndroid614
...

99 IN 1 (10.11.17)

JavaScript demos from different authors from www.dwitter.net, demo length <= 140 chars
by Al Rado
1
...

HACK: CODE FROM COVER

TICuare lib and demo of controling UI by mouse by Crutiatix
by Al Rado
...

COMPARE ORIGINAL AND EDITED IMAGES

originals: girl by Maxidrom(ZX-Scpectrum, 1999), truck from demo 'Astma II'(ZX-Scpectrum)
by Al Rado
...

TINY SNAKE

snake clone made in 1 hour
by trelemar
2
...

PHLINE FUNCTION DEMO

Patterned fill/horizontal line demos
by Viza
...

SFX DEMO / LUA

how to play SFX demo
by Nesbox
...

BFS PATHFINDING

Breadth First Search algorithm
by Bear Thorne
...

29 IN 1

JavaScript demos from different authors from www.dwitter.net, demo length <= 140 chars
by Al Rado
...

HELLO WORLD

hello world program for tic-80
by mishaor
1
...

REMAP DEMO / MOON

shows how to use map callback
by nesbox
...

SNAKE

refactored "Snake Tutorial" by trelemar
by Al Rado
2
...

RIPPLES DEMO BY [email protected]

ported from Pico-8 =)
by Al Rado
...

BIGSPR

Handle a group of sprites the same as a single sprite
by Viza
...

FLUX - TWEENING LIBRARY

simplest demo how works 'Flux'
by Al Rado
...

LUME FUNCTIONS GEARED TOWARDS GAMEDEV

simplest demo how works 'Lume'
by Al Rado
...

BTNP DEMO / LUA

shows how to use 'btnp'
by Filippo
...

4 GUYS! (4-PLAYER HELLO WORLD CARTRIDGE)

Player movement with 4 players
by StinkerB06
1
...

CRT FILTER DEMO

A demo for having a CRT-like filter.
by Niklas 'nickifr' Freund
...

MAP ROTATION

Example for custom rotate map function
by trelemar
...

DEMOGEN - NUMBER ONE

more interactive generative stuff, use the arrow keys. lua script is generated via a python script since it's easier than manually editing it, I can post it if anyone is interested
by catpants
2
...

PIXEL & MOUSE SANDBOX

by StinkerB06
2
...

RAIN

Rainy!
by Jacob
...

CIRCB DEMO / LUA

shows how to use 'circb'
by Filippo
...

VARIABLES AND SPR TEST

im learning lua and the api =)
by SergioFLSgd, sprites by pixel
1
...

RAD BOT DEMO [email protected]

ported from Pico-8 =)
by Al Rado
...

PRINT DEMO / LUA

shows how to use 'print', print matrix
by Filippo
...

MUSIC TEST

music test
by someone
2
...

PROBABLYANUNPLAYABLEGAME.TIC

short description
by SergioFLS
4
...

PMEM DEMO / LUA

shows how to use 'pmem'
by Nesbox
...

CIRC DEMO / LUA

particular qualities 'circ'
by Al Rado
...

SPR DEMO / LUA

shows how to use 'spr'
by Filippo
...

CONWAY'S GAME OF LIFE

cgol for the tic80
by @josefnpat
...

BB

Just a demo
by HomineLudens
...

FPS80

A 3D first-person shooter for the TIC-80
by Bruno Oliveira
1
...

TRAILS

A screen saver type thing
by ChildishGiant
...

COORDINATE SYSTEM DEMO / LUA

shows coordinate system
by Filippo
...

CIRC DEMO 2 / LUA

shows how to use 'circ'
by Filippo
...

PEEK/POKE DEMO / LUA

shows how to use 'poke/peek'
by Filippo
...

BTN DEMO / LUA

shows how to use 'btn'
by Rain_Effect
...

LINES

3d line drawing demo
by Airglow Studios
...

SPR DEMO / MOON

shows how to use 'spr'
by Filippo
...

CLS DEMO / LUA

shows how to use 'cls'
by Filippo
...

PALETTE DEMO / MOON

how to switch palatte in runtime
by Nesbox
...

POKE DEMO 2 / LUA

shows how to use 'poke'
by Filippo
...

TICUARE GAMEPAD

Demo of controling UI by gamepad using TICuare lib
by Crutiatix
...

COORDINATE SYSTEM DEMO / MOON

shows coordinate system
by Filippo
...

SCANLINE DEMO / LUA

show how to use 'scanline'
by lb_ii
...

ALIGNED MOVEMENT DEMO

Grid-aligned movement with sub-space movement a la LoZ for NES
by gardrek
...

TRI DEMO / LUA

shows how to use 'tri'
by Filippo
...

RECTB DEMO / MOON

shows how to use 'rectb'
by Filippo
...

RADAR DEMO

Watch the radar go! Press A to make new random bips to locate.
by Terumoc
...

MEGA ROCKET

A 2d space shooter
by Valink
...

POLKA

Polkadot background in surf mode
by koyuawsmbrtn
...

BALLISTIC

Ballistic Example
by DoubleD
...

UTF-8 PRINT EXAMPLE

Printing of czech sentence.
by Frantisek
...

MESSY MESS

EPILEPTIC ALERT. This is the ultimate mess. Only for 80$.
by Valink
...

PIX DEMO / MOON

shows how put color
by Filippo
...

BTNP DEMO / MOON

shows how to use 'btnp'
by Filippo
...

BALL

Ball
by Clement D
...

RECT DEMO / MOON

shows how to use 'rect'
by Filippo
...

POKE DEMO / LUA

shows how to use 'poke'
by Filippo
...

SPR TEST

spr test
by nitrofurano
...

SFX DEMO / MOON

how to play SFX demo
by Nesbox
...

GAMEPAD SHOW

A simple program to show the gamepad
by Adrian Castravete
...

TIC-80 GLITCH EFFECT

Made for FUN!
by StinkerB06
...

RESET DEMO / LUA

shows how to use 'reset'
by lb_ii
1
...

PRINT DEMO / MOON

shows how to use 'print', print matrix
by Filippo
...

PIX DEMO 2 / MOON

shows how read a color
by Filippo
...

POKE4 DEMO / LUA

Set sprite from text to sprite sheet
by Al Rado
...

TICUARE GAMEPAD CURSOR

Demo of controling UI by gamepad with cursor using TICuare lib
by Crutiatix
...

CLS DEMO / MOON

shows how to use 'cls'
by Filippo
...

LINE DEMO / LUA

shows how to use 'line'
by Filippo
...

SPRITE GLITCH

by Tonic
...

PEEK/POKE DEMO / MOON

shows how to use 'poke/peek'
by Filippo
...

POKE DEMO / MOON

Set sprite from text to sprite sheet
by Al Rado
...

RECTB DEMO 2 / LUA

shows how to use 'rectb', code refactored by Al Rado
by Filippo
...

INIT DEMO / LUA

shows how to use 'init'
by Al Rado
...

POKE DEMO / LUA

Set sprite from text to sprite sheet
by Al Rado
...

TIME DEMO / LUA

shows how to use 'time'
by Filippo
...

MOUSE DEMO 2 / MOON

shows how to use 'mouse'
by Filippo
...

PIX DEMO / LUA

shows how put color
by Filippo
...

TRACE DEMO / MOON

shows how to use 'trace'
by Filippo
...

RECTB DEMO 2 / MOON

shows how to use 'rectb', code refactored by Al Rado
by Filippo
...

MSET DEMO / MOON

shows how to use 'mset'
by Al Rado
...

RECTB DEMO / LUA

shows how to use 'rectb'
by Filippo
...

PIX DEMO 2 / LUA

shows how read a color
by Filippo
...

FONT / MOON

example how to render font from the foreground sprites
by Nesbox
...

TRI RANDOM

tri random
by nitrofurano
...

MSET DEMO / LUA

shows how to use 'mset'
by Al Rado
...

CONWAY'S GAME OF LIFE

The Game Of Life made in TIC80!
by Jacob
...

ALL MARIO BLOCKS

by Matt Hughson (@mhughson),krisz
...

SINEWAVES RULE MY LIFE

(use arrow keys) i saw the sine, it opened up my eyes, i saw the sine. wave.
by catpants
...

BOUNCING BALL DEMO

how to make an object bounce
by SergioFLSgd
...

TRI DEMO / MOON

shows how to use 'tri'
by Filippo
...

BTN DEMO / MOON

shows how to use 'btn'
by Rain_Effect
...

RECT DEMO / LUA

shows how to use 'rect'
by Filippo
...

HELLO WORLD CARTRIDGE WITH MINECRAFT WOOL PALETTE

Minecraft Wool Palette Example
by StinkerB06
...

TRACE DEMO / LUA

shows how to use 'trace'
by Filippo
...

TICUARE MOUSE

Demo of controling UI by mouse using TICuare lib
by Crutiatix
...

CIRC DEMO 2 / MOON

shows how to use 'circ'
by Filippo
...

ELEMENTARY CELLULAR AUTOMATON

yes
by Jacob
...

JOHANNES ITTEN COLOUR CONTRAST DEMO

johannes itten colour contrast demo
by nitrofurano
...

PMEM DEMO / MOON

shows how to use 'pmem'
by Nesbox
...

POKE DEMO 2 / MOON

shows how to use 'poke'
by Filippo
...

MOUSE DEMO / MOON

shows how to use 'mouse'
by Raidez
...

INIT DEMO / MOON

shows how to use 'init'
by Al Rado
...

CIRC DEMO / MOON

particular qualities 'circ'
by Al Rado
...

MAP MSET TEST

map mset test
by nitrofurano
...

TEST CIRCLE

Just a test
by Koolen
...

POKE4 DEMO / MOON

Set sprite from text to sprite sheet
by Al Rado
...

LINE DEMO / MOON

shows how to use 'line'
by Filippo
...

CIRCB DEMO / MOON

shows how to use 'circb'
by Filippo
...

EWPRATTEN ANIMATION

a little animation
by ewpratten (keybase.io/ewpratten)
...

MULTIPLIED SINE WAVES DEMO

by StinkerB06
...

TRACE DEMO

Uses Trace() to print a message
by StinkerB06
...

EMBERS

a quick particle thrower
by kimberly
...

MAGICLUA

short description
by GameDevRo
...

LINES

draws lines randomly
by SergioFLS
...

GAME TITLE

short description
by game developer
1
...

MAGICJS

short description
by GameDevRo
...

NOISE (USES SOUND)

short description
by SergioFLS
...

SNAKE GAME

Cheesy Snake Game Penguicon
by Craig Maloney
...

EGGCAT DEMO

A little demo I made with my EggCat character
by JackNet
...

MATH.SIGN SIMULATION (LUA)

Simulates Math.sign from JS script
by StinkerB06
...

MICROROM PRE-ALPHA 0.00

A rom that exists for one reason or another
by meme1214
3
...

GENETIC ALGORITHM

genetic algorithm example
by Fachi177
...

HELLO WORLD CORRUPTED EDITON

That's it TIC-80 sprites gets glitched. glitchy cartridge!!!. on 6 seconds get crash!.
by Masternama
3
...

RANDOM

A random cart
by Fachi177
...

SCI-FI KOULUPROJEKTI

This is for a school project.
by AcridBrimistic
...

SCHOOLPROJECT

school project dont play
by AcridBrimistic
1
...

SCREEN GILTCH DEMO / LUA

Press any key/button to glitch!
by masternama
3
...

DAVID THE RUN

Hurry Bevis hand sword! David runs a through screen.
by Master nama
...

TEXT AND STAR DEMO

just a visual demo
by BGElais
...

TIC-80 - MESSAGE STYLE 1

TIC-80 message like sample design.
by masternama
1
...

GAME OF LIFE

by Rob Loach
...

EXPERIMENT - SCREEN MOVING

Screen moving using poke
by hello world by Nesbox & masternama
1
...

LINETRI

Line Green & Black using textri
by masternama
2
...

TIC-80 - TILTE SCREEN

This is same GUI Sample.
by masternama
1
...

PERSON DISPLAY

Background, people and sentences
by Kikeroga
...

MINECRAFT PLATFORM PLAYER TEST

Platform test. Help! I need moving map using player.
by trelemar & masternama
1
...

FADE TEST

by masternama
2
...

HELLO WORLD CREEPYPASTA

Do not watch this!
by game evil
1
...

STAR16 PALETTE DEMO

by masternama
1
...

REAL-TRACE - TRACEBACK

How to show using debug.traceback().
by masternama
1
...

WATER WAVE DEMO

by masternama
1
...

MAP TRICK - FLASHING OPACITY

Map trick - flashing opacity using poke & map
by masternama
3
...

MESSAGE DEMO

Simple send message demo using rect()
by masternama
1
...

A GREAT OF SCANLINE TRICKS!

Running scanline trick without banks.
by masternama
1
...

HOLD BUTTON DEMO

Simple hold an button using else
by masternama
3
...

5-BIT SQUARE WAVE & 8-BIT SQUARE WAVE - SOUND TEST

Simple an wavefroms octave trick
by masternama
1
...

HAPPY DECEMBER DAY!

Sorry, I wrong cover image.
by masternama
1
...

ESCAPE ROOM

Adventure game Template
by Kikeroga