...

LD39

3D-demo, attempt for LD39
by qristofer || Nopy
17 12
...

PSLIB

An advenced particle system library for the VIC-80
by Viza
8 2
...

3D-DEMO

Racer made for FCJ
by Nopy
6 2
...

MODE7

Mode7
by MonstersGoBoom and Nopy
6 1
...

MEGAMAN DEMO

Megaman Test
by LuaNX
5 5
...

TEXTRI

using TexTri
by MonstersGoBoom
5
...

RLE DEMO

Runtime Length Encoding Demo
by @josefnpat
4 1
...

PLATFORMER TUTORIAL

Demo made for tutorial @ infinitelimit.net
by trelemar
3 2
...

SHOW API & GLOBALS

Shown TIC-80 API and all globals
by Al Rado
3 2
...

ZX-SPECTRUM SCREEN LOADER )

load compact ZX-Spectrum screen from memory, original zx-screen "Phantis" by MAC http://zxart.ee/eng/authors/m/mac/phantis11/
by Al Rado
3
...

CAMERA TUTORIAL

How to efficiently draw a scrolling map
by trelemar
3 1
...

IICHAN DEMO

simple sprite demo
by lb_ii
3 1
...

INCEPTION

my first demo
by gumix
3
...

AUTO TILE

A bitwise method for applying tilemaps
by MonstersGoBoom ( inspired by Al Rado )
3
...

BANANAPARTY!

It's BANANA PARTY TIME! ...and also time for demonstrating my limited obj-triangles-to-lua converter and renderer.
by Viza
2 3
...

ON SCREEN KEYBOARD

A keyboard
by MonstersGoBoom
2 1
...

PLATFORMER DEMO

Platformer demo.
by Kesi
2 1
...

NGON SAMPLE

A simple NGon object for drawing,points,lines,or thick shapes
by MonstersGoBoom
2 1
...

HELLO WORLD V2

by lqdev97
2
...

HELLO WORLD

hello world, but fancy
by @josefnpat
2 4
...

ROPE

Rope Physics
by MonstersGoBoom
2
...

MATH NOISE

Synesthesia
by Homine Ludens
2
...

GAME OF LIFE

Conway's game of Life is now here
by DarkHole
2
...

29 IN 1 (GEOMETRY)

JavaScript demos from different authors from www.dwitter.net, demo length <= 140 chars
by Al Rado
1 4
...

29 IN 1 (COLOR)

JavaScript demos from different authors from www.dwitter.net, demo length <= 140 chars
by Al Rado
1 1
...

ZX-SPECTRUM SCREEN LOADER 2

Imitation of loading ZX-Spectrum screen, original zx-screen "Golden Axe II" by Oleg Origin http://zxart.ee/eng/authors/o/oleg-origin/golden-axe-ii/
by Al Rado
1 3
...

COLOR FUNCTIONS

findCloseRGB in palette & HSV
by MonstersGoBoom
1 1
...

INFINITE MAP

Infinite map generated on the fly with deterministic 2d perlin noise. Use arrows to move.
by benob
1
...

ROTATE

Rotate plane filled with sprite
by GenerateMe
1 1
...

ANIMATION

an animation example
by MonstersGoBoom
1 1
...

BUMP - COLLISION-DETECTION LIBRARY

simplest demo how works 'Bump'
by Al-Rado
1
...

PUMPKIN HALLOWEEN DEMO

A quick Halloween Pumpkin
by Craig Maloney
1
...

METABALL DEMO

Metaballs implemeted in TIC80
by Viza
1
...

BARS

Simple bars demo
by GenerateMe
1 2
...

CROSS SCANLINE DEMO

Cross Scanline Dem
by Filippo
1
...

PSYCHEDEMOICA

8-bit psychedelica
by catpants
1
...

SPACEQUEST

space
by Spacebit
1 1
...

PRINT DEMO SCALE

scale print
by Filippo
1
...

ASCII MODE

simple demo showing palette change, and ascii dwarf fortress style display
by MonstersGoBoom
1
...

FONT / LUA

example how to render font from the foreground sprites
by Nesbox
...

SNAKE TUTORIAL

made for tutorial @ infinitelimit.net
by trelemar
...

ROTATING MAP

draw the map but with scaling and rotation
by MonstersGoBoom
1
...

SQUASHY PORT

port of Suashy game from picozine
by Nesbox
...

ANIMATION DEMO

Function to draw sprite animation
by Ahmed Khalifa
...

29 IN 1

JavaScript demos from different authors from www.dwitter.net, demo length <= 140 chars
by Al Rado
...

TUNNEL

mini-demo
by Al Rado
...

MATRIX EFFECT

Just a simple "Matrix" effect
by Capturts
...

2-BIT SPRITE

shows how convert native TIC-80 4-bit sprite to 2-bit
by Al Rado
...

HACK: CODE FROM COVER

TICuare lib and demo of controling UI by mouse by Crutiatix
by Al Rado
...

COMPARE ORIGINAL AND EDITED IMAGES

originals: girl by Maxidrom(ZX-Scpectrum, 1999), truck from demo 'Astma II'(ZX-Scpectrum)
by Al Rado
...

CLINGY

A Demo for menu/setting screens
by Bear Thorne
...

RIPPLES DEMO BY [email protected]

ported from Pico-8 =)
by Al Rado
...

MOUSE DETECTION DEMO

Mouse Detection and Movement (lua)
by TheBone
1
...

REMAP DEMO

shows how to use map callback
by nesbox
...

PALETTE DEMO

how to switch palatte in runtime
by Nesbox
5
...

COIN GRAB

Grab the coin before the cpu does
by Bear Thorne
...

GRID-BASED CAMERA

Scrolling Camera demo
by Bear Thorne
1
...

HELLO WORLD

hello world program for tic-80
by mishaor
1
...

TICUARE V0.8.0

Demo of a new features in TICuare v0.8.0
by Crutiatix
...

BB

Just a demo
by HomineLudens
...

CRT FILTER DEMO

A demo for having a CRT-like filter.
by Niklas 'nickifr' Freund
...

RADAR DEMO

Watch the radar go! Press A to make new random bips to locate.
by Terumoc
...

TRAILS

A screen saver type thing
by ChildishGiant
...

PHLINE FUNCTION DEMO

Patterned fill/horizontal line demos
by Viza
...

SNAKE

refactored "Snake Tutorial" by trelemar
by Al Rado
2
...

CALC

A simple multi Calculator,
by ASCII_Bene
...

RAD BOT DEMO [email protected]

ported from Pico-8 =)
by Al Rado
...

REMAP DEMO / MOON

shows how to use map callback
by nesbox
...

BIGSPR

Handle a group of sprites the same as a single sprite
by Viza
...

99 IN 1 (10.11.17)

JavaScript demos from different authors from www.dwitter.net, demo length <= 140 chars
by Al Rado
1
...

PRINT DEMO / LUA

shows how to use 'print', print matrix
by Filippo
...

PMEM DEMO / LUA

shows how to use 'pmem'
by Nesbox
...

MESSY MESS

EPILEPTIC ALERT. This is the ultimate mess. Only for 80$.
by Valink
...

SIMPLE COLLISION

collision detection
by Bear Thorne
...

BALLISTIC

Ballistic Example
by DoubleD
...

CIRC DEMO 2 / LUA

shows how to use 'circ'
by Filippo
...

LUME FUNCTIONS GEARED TOWARDS GAMEDEV

simplest demo how works 'Lume'
by Al Rado
...

MAP ROTATION

Example for custom rotate map function
by trelemar
...

TRACE DEMO / MOON

shows how to use 'trace'
by Filippo
...

EXIT API COMMAND DEMO (LUA)

by StinkerB06
4
...

BALL

Ball
by Clement D
...

PASTURE

Spawning and managing objects
by Bear Thorne
...

TRI DEMO / LUA

shows how to use 'tri'
by Filippo
...

SPR DEMO / MOON

shows how to use 'spr'
by Filippo
...

ZOMBIEHUNT

juhkl
by Mr_pixel92
...

DRAG'N'DROP DEMO

I don't understad, why nobody didn't make it before)
by DarkHole
...

SFX DEMO / LUA

how to play SFX demo
by Nesbox
...

POKE DEMO 2 / LUA

shows how to use 'poke'
by Filippo
...

LINE DEMO / LUA

shows how to use 'line'
by Filippo
...

PALETTE DEMO / MOON

how to switch palatte in runtime
by Nesbox
...

CIRC DEMO / LUA

particular qualities 'circ'
by Al Rado
...

CONWAY'S GAME OF LIFE

cgol for the tic80
by @josefnpat
...

FPS80

A 3D first-person shooter for the TIC-80
by Bruno Oliveira
...

PRINT DEMO / MOON

shows how to use 'print', print matrix
by Filippo
...

PEEK/POKE DEMO / MOON

shows how to use 'poke/peek'
by Filippo
...

COORDINATE SYSTEM DEMO / MOON

shows coordinate system
by Filippo
...

CIRCB DEMO / LUA

shows how to use 'circb'
by Filippo
...

BFS PATHFINDING

Breadth First Search algorithm
by Bear Thorne
...

MOUSE DEMO / LUA

shows how to use 'mouse'
by Raidez
...

RECT DEMO / MOON

shows how to use 'rect'
by Filippo
...

TINY SNAKE

snake clone made in 1 hour
by trelemar
1
...

FLUX - TWEENING LIBRARY

simplest demo how works 'Flux'
by Al Rado
...

RECTB DEMO / MOON

shows how to use 'rectb'
by Filippo
...

MOUSE DEMO 2 / LUA

shows how to use 'mouse'
by Filippo
...

COORDINATE SYSTEM DEMO / LUA

shows coordinate system
by Filippo
...

BTN DEMO / LUA

shows how to use 'btn'
by Rain_Effect
...

TICUARE GAMEPAD CURSOR

Demo of controling UI by gamepad with cursor using TICuare lib
by Crutiatix
...

POKE4 DEMO / LUA

Set sprite from text to sprite sheet
by Al Rado
...

TEST CIRCLE

Just a test
by Koolen
...

TRI DEMO / MOON

shows how to use 'tri'
by Filippo
...

BTNP DEMO / LUA

shows how to use 'btnp'
by Filippo
...

DEMOGEN - NUMBER ONE

more interactive generative stuff, use the arrow keys. lua script is generated via a python script since it's easier than manually editing it, I can post it if anyone is interested
by catpants
...

TIME DEMO / LUA

shows how to use 'time'
by Filippo
...

SPR DEMO / LUA

shows how to use 'spr'
by Filippo
...

PEEK/POKE DEMO / LUA

shows how to use 'poke/peek'
by Filippo
...

TICUARE GAMEPAD

Demo of controling UI by gamepad using TICuare lib
by Crutiatix
...

MSET DEMO / LUA

shows how to use 'mset'
by Al Rado
...

CLS DEMO / LUA

shows how to use 'cls'
by Filippo
...

MSET DEMO / MOON

shows how to use 'mset'
by Al Rado
...

CIRCB DEMO / MOON

shows how to use 'circb'
by Filippo
...

SFX DEMO / MOON

how to play SFX demo
by Nesbox
...

POKE DEMO 2 / MOON

shows how to use 'poke'
by Filippo
...

POKE DEMO / LUA

Set sprite from text to sprite sheet
by Al Rado
...

LINE DEMO / MOON

shows how to use 'line'
by Filippo
...

CIRC DEMO 2 / MOON

shows how to use 'circ'
by Filippo
...

CIRC DEMO / MOON

particular qualities 'circ'
by Al Rado
...

RECTB DEMO 2 / LUA

shows how to use 'rectb', code refactored by Al Rado
by Filippo
...

PIX DEMO / MOON

shows how put color
by Filippo
...

MOUSE DEMO 2 / MOON

shows how to use 'mouse'
by Filippo
...

MOUSE DEMO / MOON

shows how to use 'mouse'
by Raidez
...

BTNP DEMO / MOON

shows how to use 'btnp'
by Filippo
...

TEST1

lorem ipsum dolor sit amet
by nitrofurano
...

TIME DEMO / MOON

shows how to use 'time'
by Filippo
...

CLS DEMO / MOON

shows how to use 'cls'
by Filippo
...

BTN DEMO / MOON

shows how to use 'btn'
by Rain_Effect
...

PIX DEMO 2 / LUA

shows how read a color
by Filippo
...

INIT DEMO / MOON

shows how to use 'init'
by Al Rado
...

RECTB DEMO / LUA

shows how to use 'rectb'
by Filippo
...

POKE DEMO / LUA

shows how to use 'poke'
by Filippo
...

INIT DEMO / LUA

shows how to use 'init'
by Al Rado
...

POLKA

Polkadot background in surf mode
by koyuawsmbrtn
...

FONT / MOON

example how to render font from the foreground sprites
by Nesbox
...

POKE DEMO / MOON

Set sprite from text to sprite sheet
by Al Rado
...

RECT DEMO / LUA

shows how to use 'rect'
by Filippo
...

PIX DEMO / LUA

shows how put color
by Filippo
...

EMBERS

a quick particle thrower
by kimberly
...

PIX DEMO 2 / MOON

shows how read a color
by Filippo
...

TICUARE MOUSE

Demo of controling UI by mouse using TICuare lib
by Crutiatix
...

RECTB DEMO 2 / MOON

shows how to use 'rectb', code refactored by Al Rado
by Filippo
...

POKE4 DEMO / MOON

Set sprite from text to sprite sheet
by Al Rado
...

PMEM DEMO / MOON

shows how to use 'pmem'
by Nesbox
...

TRACE DEMO / LUA

shows how to use 'trace'
by Filippo
...

GAMEPAD SHOW

A simple program to show the gamepad
by Adrian Castravete
...

MEGA ROCKET

A 2d space shooter
by Valink
...

VARIABLES AND SPR TEST

im learning lua and the api =)
by SergioFLSgd, sprites by pixel
...

LINES

3d line drawing demo
by Airglow Studios