...

LD39

3D-demo, attempt for LD39
by qristofer || Nopy
22 14
...

PSLIB

An advenced particle system library for the VIC-80
by Viza
12 2
...

3D-DEMO

Racer made for FCJ
by Nopy
8 2
...

MODE7

Mode7
by MonstersGoBoom and Nopy
7 1
...

MEGAMAN DEMO

Megaman Test
by LuaNX
6 9
...

TEXTRI

using TexTri
by MonstersGoBoom
6
...

DESERT SIMULATOR 2018

Walk around in the desert, bilinear filtering, texture generation
by Nopy
6 4
...

CPC CAULDRON MUSIC

original music from Richard Leinfellner
by Gigatron
5
...

PLATFORMER TUTORIAL

Demo made for tutorial @ infinitelimit.net
by trelemar
4 4
...

MICRO-PLATFORMER STARTER KIT

Platforming engine in ~100 lines of code.
by Matt Hughson (@mhughson)
4
...

RLE DEMO

Runtime Length Encoding Demo
by @josefnpat
4 1
...

RAY TRACING

Ray Tracing Demo
by Time_Tripper
4
...

CAMERA TUTORIAL

How to efficiently draw a scrolling map
by trelemar
3 1
...

SHOW API & GLOBALS

Shown TIC-80 API and all globals
by Al Rado
3 2
...

ZX-SPECTRUM SCREEN LOADER )

load compact ZX-Spectrum screen from memory, original zx-screen "Phantis" by MAC http://zxart.ee/eng/authors/m/mac/phantis11/
by Al Rado
3
...

PARTICLE TEST 2

Particle test 2
by Time_Tripper
3 1
...

IICHAN DEMO

simple sprite demo
by lb_ii
3 1
...

PLATFORMER DEMO

Platformer demo.
by Kesi
3 1
...

ON SCREEN KEYBOARD

A keyboard
by MonstersGoBoom
3 1
...

INCEPTION

my first demo
by gumix
3
...

MATH NOISE

Synesthesia
by Homine Ludens
3
...

AUTO TILE

A bitwise method for applying tilemaps
by MonstersGoBoom ( inspired by Al Rado )
3
...

MIN/MAX DEMO / LUA

shows how to use math.min & math.max
by lb_ii
3
...

DEMO1

Oldschool Like demo
by Gigatron
3
...

MODELRENDERER

Shows 3D models
by FlamingPandas
3
...

BANANAPARTY!

It's BANANA PARTY TIME! ...and also time for demonstrating my limited obj-triangles-to-lua converter and renderer.
by Viza
2 3
...

ANIMATION DEMO

Function to draw sprite animation
by Ahmed Khalifa
2 2
...

ROTATING MAP

draw the map but with scaling and rotation
by MonstersGoBoom
2 1
...

PARTICLE TEST

Particle test
by Time_Tripper
2
...

DUCK GAME 11

BaC:LS bootleg
by Alex Bair, Tonic
2 5
...

INFINITE MAP

Infinite map generated on the fly with deterministic 2d perlin noise. Use arrows to move.
by benob
2
...

NGON SAMPLE

A simple NGon object for drawing,points,lines,or thick shapes
by MonstersGoBoom
2 1
...

HELLO WORLD V2

by lqdev97
2
...

HELLO WORLD

hello world, but fancy
by @josefnpat
2 4
...

GAME OF LIFE

Conway's game of Life is now here
by DarkHole
2
...

BUMP - COLLISION-DETECTION LIBRARY

simplest demo how works 'Bump'
by Al-Rado
2
...

ROPE

Rope Physics
by MonstersGoBoom
2
...

VORONOI DIAGRAM

circ Voronoi diagram
by Time_Tripper
2
...

MEGAFORCE SONG

Tribute to Megaforce
by Gigatron
2 6
...

MINICRAFT-2D

it's minecraft 2d
by Metrigor
2 1
...

SIMPLE CURVE EDITOR

show and edit curves
by MonstersGoBoom
2
...

INPUT TESTER

ultimate input tester
by lb_ii
2
...

29 IN 1 (GEOMETRY)

JavaScript demos from different authors from www.dwitter.net, demo length <= 140 chars
by Al Rado
1 4
...

FONT / LUA

example how to render font from the foreground sprites
by Nesbox
1
...

SNAKE TUTORIAL

made for tutorial @ infinitelimit.net
by trelemar
1
...

ZX-SPECTRUM SCREEN LOADER 2

Imitation of loading ZX-Spectrum screen, original zx-screen "Golden Axe II" by Oleg Origin http://zxart.ee/eng/authors/o/oleg-origin/golden-axe-ii/
by Al Rado
1 6
...

29 IN 1 (COLOR)

JavaScript demos from different authors from www.dwitter.net, demo length <= 140 chars
by Al Rado
1 1
...

COLOR FUNCTIONS

findCloseRGB in palette & HSV
by MonstersGoBoom
1 1
...

PUMPKIN HALLOWEEN DEMO

A quick Halloween Pumpkin
by Craig Maloney
1
...

ANIMATION

an animation example
by MonstersGoBoom
1 1
...

FIRE PEN

Fire effect pen
by Time_Tripper
1
...

ROTATE

Rotate plane filled with sprite
by GenerateMe
1 1
...

ASCII MODE

simple demo showing palette change, and ascii dwarf fortress style display
by MonstersGoBoom
1
...

BARS

Simple bars demo
by GenerateMe
1 2
...

SIMPLE COLLISION

collision detection
by Bear Thorne
1
...

METABALL DEMO

Metaballs implemeted in TIC80
by Viza
1
...

WAVE

Wave
by Time_Tripper
1
...

PSYCHEDEMOICA

8-bit psychedelica
by catpants
1
...

DRAG'N'DROP DEMO

I don't understad, why nobody didn't make it before)
by DarkHole
1
...

CROSS SCANLINE DEMO

Cross Scanline Dem
by Filippo
1
...

SPACEQUEST

space
by Spacebit
1 1
...

PRINT DEMO SCALE

scale print
by Filippo
1
...

MOUSE DEMO 2 / LUA

shows how to use 'mouse'
by Filippo
1
...

DESERTSIM18QUAKELIKE3D

They left you here.
by Nopy
1
...

MOUSE DEMO / LUA

shows how to use 'mouse'
by Raidez
1
...

STARS SCROLL

stars forever
by Gigatron
1 1
...

32 COLOURS

32 Colours onscreen at once
by Cubee
1 2
...

TIME DEMO / MOON

shows how to use 'time'
by Filippo
1
...

FONT SINUS SCROLL

font sinus scroll
by gigatron
1
...

PARALLAX TEXT SCROLL

Parallax text and pic demo
by Gigatron
1
...

GIAH!

Slam into walls, get out, and get paid.
by Polygonic Media
1
...

GLITCH WORD SEARCH

small test
by dg125
1 1
...

CPC464 ROLAND IN TIME MUSIC

Gemsoft / Amsoft copyright
by Gigatron
1
...

MAP MSET TEST 2

map mset test 2
by nitrofurano
1
...

COLLISION SAMPLE

a quick port from Pico8 to Tic80 of
by Zep ( with mods by MonstersGoBoom )
1
...

DOES HE KNOW THE WAY?

luigi!
by fake mario
1 2
...

COIN GRAB

Grab the coin before the cpu does
by Bear Thorne
...

SQUASHY PORT

port of Suashy game from picozine
by Nesbox
...

TUNNEL

mini-demo
by Al Rado
...

PALETTE DEMO

how to switch palatte in runtime
by Nesbox
5
...

MATRIX EFFECT

Just a simple "Matrix" effect
by Capturts
...

29 IN 1

JavaScript demos from different authors from www.dwitter.net, demo length <= 140 chars
by Al Rado
...

CLINGY

A Demo for menu/setting screens
by Bear Thorne
...

HACK: CODE FROM COVER

TICuare lib and demo of controling UI by mouse by Crutiatix
by Al Rado
...

2-BIT SPRITE

shows how convert native TIC-80 4-bit sprite to 2-bit
by Al Rado
...

GRID-BASED CAMERA

Scrolling Camera demo
by Bear Thorne
1
...

COMPARE ORIGINAL AND EDITED IMAGES

originals: girl by Maxidrom(ZX-Scpectrum, 1999), truck from demo 'Astma II'(ZX-Scpectrum)
by Al Rado
...

MOUSE DETECTION DEMO

Mouse Detection and Movement (lua)
by TheBone
1
...

REMAP DEMO

shows how to use map callback
by nesbox
...

RIPPLES DEMO BY [email protected]

ported from Pico-8 =)
by Al Rado
...

TICUARE V0.8.0

Demo of a new features in TICuare v0.8.0
by Crutiatix
...

HELLO WORLD

hello world program for tic-80
by mishaor
1
...

CRT FILTER DEMO

A demo for having a CRT-like filter.
by Niklas 'nickifr' Freund
...

PHLINE FUNCTION DEMO

Patterned fill/horizontal line demos
by Viza
...

99 IN 1 (10.11.17)

JavaScript demos from different authors from www.dwitter.net, demo length <= 140 chars
by Al Rado
1
...

BIGSPR

Handle a group of sprites the same as a single sprite
by Viza
...

SNAKE

refactored "Snake Tutorial" by trelemar
by Al Rado
2
...

TEST1

lorem ipsum dolor sit amet
by nitrofurano
2
...

EXIT API COMMAND DEMO (LUA)

by StinkerB06
4
...

BB

Just a demo
by HomineLudens
...

REMAP DEMO / MOON

shows how to use map callback
by nesbox
...

RADAR DEMO

Watch the radar go! Press A to make new random bips to locate.
by Terumoc
...

RAD BOT DEMO [email protected]

ported from Pico-8 =)
by Al Rado
...

CIRC DEMO 2 / LUA

shows how to use 'circ'
by Filippo
...

CIRCB DEMO / LUA

shows how to use 'circb'
by Filippo
...

TRAILS

A screen saver type thing
by ChildishGiant
...

CALC

A simple multi Calculator,
by ASCII_Bene
...

PRINT DEMO / LUA

shows how to use 'print', print matrix
by Filippo
...

DEMOGEN - NUMBER ONE

more interactive generative stuff, use the arrow keys. lua script is generated via a python script since it's easier than manually editing it, I can post it if anyone is interested
by catpants
2
...

BFS PATHFINDING

Breadth First Search algorithm
by Bear Thorne
...

PMEM DEMO / LUA

shows how to use 'pmem'
by Nesbox
...

SFX DEMO / LUA

how to play SFX demo
by Nesbox
...

MESSY MESS

EPILEPTIC ALERT. This is the ultimate mess. Only for 80$.
by Valink
...

TIME DEMO / LUA

shows how to use 'time'
by Filippo
...

ZOMBIEHUNT

juhkl
by Mr_pixel92
...

PASTURE

Spawning and managing objects
by Bear Thorne
...

COORDINATE SYSTEM DEMO / LUA

shows coordinate system
by Filippo
...

LUME FUNCTIONS GEARED TOWARDS GAMEDEV

simplest demo how works 'Lume'
by Al Rado
...

MAP ROTATION

Example for custom rotate map function
by trelemar
...

TRACE DEMO / MOON

shows how to use 'trace'
by Filippo
...

CIRC DEMO / LUA

particular qualities 'circ'
by Al Rado
...

BALLISTIC

Ballistic Example
by DoubleD
...

SPR DEMO / MOON

shows how to use 'spr'
by Filippo
...

MEGA ROCKET

A 2d space shooter
by Valink
...

BTN DEMO / LUA

shows how to use 'btn'
by Rain_Effect
...

BALL

Ball
by Clement D
...

TINY SNAKE

snake clone made in 1 hour
by trelemar
1
...

TRI DEMO / LUA

shows how to use 'tri'
by Filippo
...

CONWAY'S GAME OF LIFE

cgol for the tic80
by @josefnpat
...

FPS80

A 3D first-person shooter for the TIC-80
by Bruno Oliveira
...

PALETTE DEMO / MOON

how to switch palatte in runtime
by Nesbox
...

CLS DEMO / LUA

shows how to use 'cls'
by Filippo
...

BTNP DEMO / LUA

shows how to use 'btnp'
by Filippo
...

COORDINATE SYSTEM DEMO / MOON

shows coordinate system
by Filippo
...

POKE4 DEMO / LUA

Set sprite from text to sprite sheet
by Al Rado
...

POKE DEMO 2 / LUA

shows how to use 'poke'
by Filippo
...

LINE DEMO / LUA

shows how to use 'line'
by Filippo
...

PEEK/POKE DEMO / MOON

shows how to use 'poke/peek'
by Filippo
...

MAP SMOOTH SCROLLING

smooth scrolling for your stuff
by DaAndroid614
...

PEEK/POKE DEMO / LUA

shows how to use 'poke/peek'
by Filippo
...

ALIGNED MOVEMENT DEMO

Grid-aligned movement with sub-space movement a la LoZ for NES
by gardrek
...

RECTB DEMO / MOON

shows how to use 'rectb'
by Filippo
...

PRINT DEMO / MOON

shows how to use 'print', print matrix
by Filippo
...

FLUX - TWEENING LIBRARY

simplest demo how works 'Flux'
by Al Rado
...

TEST CIRCLE

Just a test
by Koolen
...

MUSIC TEST

music test
by someone
2
...

RECT DEMO / MOON

shows how to use 'rect'
by Filippo
...

MSET DEMO / LUA

shows how to use 'mset'
by Al Rado
...

TICUARE GAMEPAD

Demo of controling UI by gamepad using TICuare lib
by Crutiatix
...

TICUARE GAMEPAD CURSOR

Demo of controling UI by gamepad with cursor using TICuare lib
by Crutiatix
...

LINE DEMO / MOON

shows how to use 'line'
by Filippo
...

POKE DEMO / LUA

Set sprite from text to sprite sheet
by Al Rado
...

SPR DEMO / LUA

shows how to use 'spr'
by Filippo
...

POLKA

Polkadot background in surf mode
by koyuawsmbrtn
...

SFX DEMO / MOON

how to play SFX demo
by Nesbox
...

TRI DEMO / MOON

shows how to use 'tri'
by Filippo
...

MSET DEMO / MOON

shows how to use 'mset'
by Al Rado
...

FONT / MOON

example how to render font from the foreground sprites
by Nesbox
...

POKE DEMO 2 / MOON

shows how to use 'poke'
by Filippo
...

BTNP DEMO / MOON

shows how to use 'btnp'
by Filippo
...

BTN DEMO / MOON

shows how to use 'btn'
by Rain_Effect
...

RECTB DEMO / LUA

shows how to use 'rectb'
by Filippo
...

SINEWAVES RULE MY LIFE

(use arrow keys) i saw the sine, it opened up my eyes, i saw the sine. wave.
by catpants
...

SCANLINE DEMO / LUA

show how to use 'scanline'
by lb_ii
...

VARIABLES AND SPR TEST

im learning lua and the api =)
by SergioFLSgd, sprites by pixel
...

CIRCB DEMO / MOON

shows how to use 'circb'
by Filippo
...

RECTB DEMO 2 / LUA

shows how to use 'rectb', code refactored by Al Rado
by Filippo
...

PIX DEMO / LUA

shows how put color
by Filippo
...

RECTB DEMO 2 / MOON

shows how to use 'rectb', code refactored by Al Rado
by Filippo
...

CLS DEMO / MOON

shows how to use 'cls'
by Filippo
...

TRACE DEMO / LUA

shows how to use 'trace'
by Filippo
...

POKE DEMO / LUA

shows how to use 'poke'
by Filippo
...

POKE DEMO / MOON

Set sprite from text to sprite sheet
by Al Rado
...

CIRC DEMO 2 / MOON

shows how to use 'circ'
by Filippo
...

CIRC DEMO / MOON

particular qualities 'circ'
by Al Rado
...

LINES

3d line drawing demo
by Airglow Studios
...

PIX DEMO 2 / MOON

shows how read a color
by Filippo
...

PIX DEMO / MOON

shows how put color
by Filippo
...

MOUSE DEMO 2 / MOON

shows how to use 'mouse'
by Filippo
...

PIX DEMO 2 / LUA

shows how read a color
by Filippo
...

MOUSE DEMO / MOON

shows how to use 'mouse'
by Raidez
...

RECT DEMO / LUA

shows how to use 'rect'
by Filippo
...

INIT DEMO / LUA

shows how to use 'init'
by Al Rado
...

INIT DEMO / MOON

shows how to use 'init'
by Al Rado
...

TICUARE MOUSE

Demo of controling UI by mouse using TICuare lib
by Crutiatix
...

POKE4 DEMO / MOON

Set sprite from text to sprite sheet
by Al Rado
...

EMBERS

a quick particle thrower
by kimberly
...

SPR TEST

spr test
by nitrofurano
...

GAMEPAD SHOW

A simple program to show the gamepad
by Adrian Castravete
...

PMEM DEMO / MOON

shows how to use 'pmem'
by Nesbox
...

TRI RANDOM

tri random
by nitrofurano
...

EWPRATTEN ANIMATION

a little animation
by ewpratten (keybase.io/ewpratten)
...

JOHANNES ITTEN COLOUR CONTRAST DEMO

johannes itten colour contrast demo
by nitrofurano
...

RESET DEMO / LUA

shows how to use 'reset'
by lb_ii
1
...

MAP MSET TEST

map mset test
by nitrofurano
...

BOUNCING BALL DEMO

how to make an object bounce
by SergioFLSgd
...

ALL MARIO BLOCKS

by Matt Hughson (@mhughson),krisz
...

SPRITE GLITCH

by Tonic
...

4 GUYS! (4-PLAYER HELLO WORLD CARTRIDGE)

Player movement with 4 players
by StinkerB06
...

TIC-80 GLITCH EFFECT

Made for FUN!
by StinkerB06
...

TRACE DEMO

Uses Trace() to print a message
by StinkerB06