...

LD39

3D-demo, attempt for LD39
by qristofer || Nopy
29 18
...

PSLIB

An advenced particle system library for the VIC-80
by Viza
18 2
...

ROTATING EARTH

3D Globe
by Frantisek
15 3
...

MARIO

test for a mario game
by DaAndroid614
13 8
...

3D-DEMO

Racer made for FCJ
by Nopy
12 4
...

PLATFORMER TUTORIAL

Demo made for tutorial @ infinitelimit.net
by trelemar
10 8
...

MODE7

Mode7
by MonstersGoBoom and Nopy
10 3
...

ONQPNO

wild demo for revision 2018
by mantratronic^fsk
9 1
...

RAY TRACING

Ray Tracing Demo
by Time_Tripper
8
...

DESERT SIMULATOR 2018

Walk around in the desert, bilinear filtering, texture generation
by Nopy
8 4
...

VOXEL SPRITES

voxel imposter sprites
by MonstersGoBoom
7
...

MEGAMAN DEMO

Megaman Test
by LuaNX
6 12
...

TEXTRI

using TexTri
by MonstersGoBoom
6
...

MODELRENDERER

Shows 3D models
by FlamingPandas
6 1
...

CAMERA TUTORIAL

How to efficiently draw a scrolling map
by trelemar
5 1
...

MICRO-PLATFORMER STARTER KIT

Platforming engine in ~100 lines of code.
by Matt Hughson (@mhughson)
5
...

CPC CAULDRON MUSIC

original music from Richard Leinfellner
by Gigatron
5
...

INPUT TESTER

ultimate input tester
by lb_ii
5
...

SUNSET DEMO

Click to change colors
by nikalego
5
...

RLE DEMO

Runtime Length Encoding Demo
by @josefnpat
4 1
...

PLATFORMER DEMO

Platformer demo.
by Kesi
4 1
...

MINICRAFT-2D

it's minecraft 2d
by Metrigor
4 1
...

AUTO TILE

A bitwise method for applying tilemaps
by MonstersGoBoom ( inspired by Al Rado )
4
...

MIN/MAX DEMO / LUA

shows how to use math.min & math.max
by lb_ii
4
...

DEMO1

Oldschool Like demo
by Gigatron
4
...

SOUND SURFACE

Click and drag
by Jacob
4
...

HYPERSCALE ENGINE DEMO

really simple 3D sprite environment system
by null1024
4
...

ZX-SPECTRUM SCREEN LOADER )

load compact ZX-Spectrum screen from memory, original zx-screen "Phantis" by MAC http://zxart.ee/eng/authors/m/mac/phantis11/
by Al Rado
3
...

SHOW API & GLOBALS

Shown TIC-80 API and all globals
by Al Rado
3 2
...

PARTICLE TEST 2

Particle test 2
by Time_Tripper
3 1
...

IICHAN DEMO

simple sprite demo
by lb_ii
3 1
...

INCEPTION

my first demo
by gumix
3
...

BUMP - COLLISION-DETECTION LIBRARY

simplest demo how works 'Bump'
by Al-Rado
3
...

MATH NOISE

Synesthesia
by Homine Ludens
3
...

RUBBER

Rubber Texture Mapping
by Time Tripper
3 1
...

DOG-VENTURE

Dog Adventure
by Hot Ramen Studios
3 1
...

3D TEST

Testing of 3d, color interpolation, fog and etc.
by TehShadowz
3
...

FLYING TOASTERS

An After Dark screensaver that was so popular a whole book was written about it
by Berkeley Systems (Ported to TIC-80 by JackNet)
3 1
...

ANIMATION DEMO

Function to draw sprite animation
by Ahmed Khalifa
2 2
...

PARTICLE TEST

Particle test
by Time_Tripper
2
...

BANANAPARTY!

It's BANANA PARTY TIME! ...and also time for demonstrating my limited obj-triangles-to-lua converter and renderer.
by Viza
2 3
...

ROTATING MAP

draw the map but with scaling and rotation
by MonstersGoBoom
2 1
...

DUCK GAME 11

BaC:LS bootleg
by Alex Bair, Tonic
2 5
...

HELLO WORLD

hello world, but fancy
by @josefnpat
2 4
...

INFINITE MAP

Infinite map generated on the fly with deterministic 2d perlin noise. Use arrows to move.
by benob
2
...

WAVE

Wave
by Time_Tripper
2
...

HELLO WORLD V2

by lqdev97
2
...

GAME OF LIFE

Conway's game of Life is now here
by DarkHole
2
...

NGON SAMPLE

A simple NGon object for drawing,points,lines,or thick shapes
by MonstersGoBoom
2 1
...

MEGAFORCE SONG

Tribute to Megaforce
by Gigatron
2 6
...

VORONOI DIAGRAM

circ Voronoi diagram
by Time_Tripper
2
...

ROPE

Rope Physics
by MonstersGoBoom
2
...

SIMPLE CURVE EDITOR

show and edit curves
by MonstersGoBoom
2
...

DOES HE KNOW THE WAY?

luigi!
by fake mario
2 3
...

FREQUENCY SWEEP DEMO

Cycles through all 4095 frequency register values
by StinkerB06
2
...

SORTING

sorts stuff. probably not the way it should but it works
by Jacob
2
...

MARIO BROS DEMO

woa its mario bro!!
by lemon
2
...

SPACE SHOOTER DEMO

simple space shooter:)
by QAZleet
2
...

HOMING SHIPS + PARTICLES

Homing Ships and blending particle
by MonstersGoBoom
2
...

STATIC DEMO

Simple static demo using pix()
by DevEd
2
...

FONT / LUA

example how to render font from the foreground sprites
by Nesbox
1 1
...

29 IN 1 (GEOMETRY)

JavaScript demos from different authors from www.dwitter.net, demo length <= 140 chars
by Al Rado
1 4
...

PALETTE DEMO

how to switch palatte in runtime
by Nesbox
1 7
...

SNAKE TUTORIAL

made for tutorial @ infinitelimit.net
by trelemar
1
...

ZX-SPECTRUM SCREEN LOADER 2

Imitation of loading ZX-Spectrum screen, original zx-screen "Golden Axe II" by Oleg Origin http://zxart.ee/eng/authors/o/oleg-origin/golden-axe-ii/
by Al Rado
1 6
...

COLOR FUNCTIONS

findCloseRGB in palette & HSV
by MonstersGoBoom
1 1
...

32 COLOURS

32 Colours onscreen at once
by Cubee
1 2
...

PUMPKIN HALLOWEEN DEMO

A quick Halloween Pumpkin
by Craig Maloney
1
...

SIMPLE COLLISION

collision detection
by Bear Thorne
1
...

MOUSE DETECTION DEMO

Mouse Detection and Movement (lua)
by TheBone
1 1
...

29 IN 1 (COLOR)

JavaScript demos from different authors from www.dwitter.net, demo length <= 140 chars
by Al Rado
1 1
...

CLINGY

A Demo for menu/setting screens
by Bear Thorne
1
...

FIRE PEN

Fire effect pen
by Time_Tripper
1
...

ROTATE

Rotate plane filled with sprite
by GenerateMe
1 1
...

COLLISION SAMPLE

a quick port from Pico8 to Tic80 of
by Zep ( with mods by MonstersGoBoom )
1
...

DRAG'N'DROP DEMO

I don't understad, why nobody didn't make it before)
by DarkHole
1
...

METABALL DEMO

Metaballs implemeted in TIC80
by Viza
1
...

BARS

Simple bars demo
by GenerateMe
1 2
...

CROSS SCANLINE DEMO

Cross Scanline Dem
by Filippo
1
...

PSYCHEDEMOICA

8-bit psychedelica
by catpants
1
...

DESERTSIM18QUAKELIKE3D

They left you here.
by Nopy
1
...

MOUSE DEMO 2 / LUA

shows how to use 'mouse'
by Filippo
1
...

PASTURE

Spawning and managing objects
by Bear Thorne
1
...

PRINT DEMO SCALE

scale print
by Filippo
1
...

ZOMBIEHUNT

juhkl
by Mr_pixel92
1
...

SPACEQUEST

space
by Spacebit
1 1
...

PARALLAX TEXT SCROLL

Parallax text and pic demo
by Gigatron
1
...

GLITCH WORD SEARCH

small test
by dg125
1 2
...

STARS SCROLL

stars forever
by Gigatron
1 1
...

CALC

A simple multi Calculator,
by ASCII_Bene
1
...

MOUSE DEMO / LUA

shows how to use 'mouse'
by Raidez
1
...

RECURSIVE TENTACLE

by Jacob
1
...

FONT SINUS SCROLL

font sinus scroll
by gigatron
1
...

TIME DEMO / MOON

shows how to use 'time'
by Filippo
1
...

CPC464 ROLAND IN TIME MUSIC

Gemsoft / Amsoft copyright
by Gigatron
1
...

LANGTON'S ANT

Langton's ant (look it up if you must)! Skip to a certain step using the update(stepsToTake) function before the main loop
by Jacob
1
...

GIAH!

Slam into walls, get out, and get paid.
by Polygonic Media
1
...

LZW IMAGE COMPRESSION DEMO

See how far LZW can reduce the size of your images.
by Parnikkapore
1 1
...

SCREEN FAILURE

a screen reading and writing demo
by theFox
1
...

MAP MSET TEST 2

map mset test 2
by nitrofurano
1
...

MOTEUR DE COLLISION RPG

short description
by Charlito33
1
...

HELLO BOT!

A bot that says Hi!
by Jacob07
1
...

KDE DEMO

Probability Density Function estimation with a baked smoothing kernel
by Incin
1 1
...

ANOTHER NOISE!

by StinkerB06
1
...

MANDELBROT AND JULIA FRACTALS

Fractals in Tic-80!
by Jacob
1
...

BOUNCING THING

boncing ball with trace
by Greatcode
1
...

GHOSTMARK

A benchmark with tiny ghosts inspired by MonstersGoBoom's Liko-12 ghostmark.
by Adrian Castravete (original by MonstersGoBoom)
1
...

AABB FOR BABBIES

Do you feel stupid about rectangle collision? Has that mozilla code snippet with no explanation whatsoever got you down? Fear not! Don't just learn it... UNDERSTAND IT!
by TickedOffJosh
1
...

MUNCHING SQUARES

Munching squares in TIC-80
by DevEd
1
...

PICKAXE DEMO

Demo of 3D pickaxe for my game
by BuoYancY_dabl
1
...

FENNEL LIFE

Conway's Life in Fennel
by technomancy
1
...

1BIT DATA

using 1 bit data
by MonstersGoBoom
1
...

SMOKE PARTICLE

Smoke particle Demo
by By Mozz http://mozz.itch.io/
1
...

COIN GRAB

Grab the coin before the cpu does
by Bear Thorne
...

SQUASHY PORT

port of Suashy game from picozine
by Nesbox
...

REMAP DEMO

shows how to use map callback
by nesbox
...

GRID-BASED CAMERA

Scrolling Camera demo
by Bear Thorne
1
...

MATRIX EFFECT

Just a simple "Matrix" effect
by Capturts
1
...

HACK: CODE FROM COVER

TICuare lib and demo of controling UI by mouse by Crutiatix
by Al Rado
...

TUNNEL

mini-demo
by Al Rado
...

COMPARE ORIGINAL AND EDITED IMAGES

originals: girl by Maxidrom(ZX-Scpectrum, 1999), truck from demo 'Astma II'(ZX-Scpectrum)
by Al Rado
...

REMAP DEMO / MOON

shows how to use map callback
by nesbox
...

2-BIT SPRITE

shows how convert native TIC-80 4-bit sprite to 2-bit
by Al Rado
...

SFX DEMO / LUA

how to play SFX demo
by Nesbox
...

99 IN 1 (10.11.17)

JavaScript demos from different authors from www.dwitter.net, demo length <= 140 chars
by Al Rado
1
...

EXIT API COMMAND DEMO (LUA)

by StinkerB06
4
...

29 IN 1

JavaScript demos from different authors from www.dwitter.net, demo length <= 140 chars
by Al Rado
...

TICUARE V0.8.0

Demo of a new features in TICuare v0.8.0
by Crutiatix
...

FLUX - TWEENING LIBRARY

simplest demo how works 'Flux'
by Al Rado
...

TEST1

lorem ipsum dolor sit amet
by nitrofurano
2
...

MAP SMOOTH SCROLLING

smooth scrolling for your stuff
by DaAndroid614
...

HELLO WORLD

hello world program for tic-80
by mishaor
1
...

BIGSPR

Handle a group of sprites the same as a single sprite
by Viza
...

RIPPLES DEMO BY [email protected]

ported from Pico-8 =)
by Al Rado
...

SNAKE

refactored "Snake Tutorial" by trelemar
by Al Rado
2
...

CRT FILTER DEMO

A demo for having a CRT-like filter.
by Niklas 'nickifr' Freund
...

PHLINE FUNCTION DEMO

Patterned fill/horizontal line demos
by Viza
...

TINY SNAKE

snake clone made in 1 hour
by trelemar
2
...

BTNP DEMO / LUA

shows how to use 'btnp'
by Filippo
...

BFS PATHFINDING

Breadth First Search algorithm
by Bear Thorne
...

MAP ROTATION

Example for custom rotate map function
by trelemar
...

LUME FUNCTIONS GEARED TOWARDS GAMEDEV

simplest demo how works 'Lume'
by Al Rado
...

PRINT DEMO / LUA

shows how to use 'print', print matrix
by Filippo
...

RAIN

Rainy!
by Jacob
...

CIRCB DEMO / LUA

shows how to use 'circb'
by Filippo
...

CLS DEMO / LUA

shows how to use 'cls'
by Filippo
...

COORDINATE SYSTEM DEMO / LUA

shows coordinate system
by Filippo
...

SPR DEMO / MOON

shows how to use 'spr'
by Filippo
...

CIRC DEMO / LUA

particular qualities 'circ'
by Al Rado
...

RAD BOT DEMO [email protected]

ported from Pico-8 =)
by Al Rado
...

DEMOGEN - NUMBER ONE

more interactive generative stuff, use the arrow keys. lua script is generated via a python script since it's easier than manually editing it, I can post it if anyone is interested
by catpants
2
...

CONWAY'S GAME OF LIFE

cgol for the tic80
by @josefnpat
...

BB

Just a demo
by HomineLudens
...

PMEM DEMO / LUA

shows how to use 'pmem'
by Nesbox
...

4 GUYS! (4-PLAYER HELLO WORLD CARTRIDGE)

Player movement with 4 players
by StinkerB06
1
...

RADAR DEMO

Watch the radar go! Press A to make new random bips to locate.
by Terumoc
...

TRAILS

A screen saver type thing
by ChildishGiant
...

CIRC DEMO 2 / LUA

shows how to use 'circ'
by Filippo
...

TICUARE GAMEPAD

Demo of controling UI by gamepad using TICuare lib
by Crutiatix
...

MSET DEMO / LUA

shows how to use 'mset'
by Al Rado
...

BTN DEMO / LUA

shows how to use 'btn'
by Rain_Effect
...

MUSIC TEST

music test
by someone
2
...

LINES

3d line drawing demo
by Airglow Studios
...

VARIABLES AND SPR TEST

im learning lua and the api =)
by SergioFLSgd, sprites by pixel
...

PEEK/POKE DEMO / LUA

shows how to use 'poke/peek'
by Filippo
...

COORDINATE SYSTEM DEMO / MOON

shows coordinate system
by Filippo
...

ALIGNED MOVEMENT DEMO

Grid-aligned movement with sub-space movement a la LoZ for NES
by gardrek
...

TRI DEMO / LUA

shows how to use 'tri'
by Filippo
...

MESSY MESS

EPILEPTIC ALERT. This is the ultimate mess. Only for 80$.
by Valink
...

FPS80

A 3D first-person shooter for the TIC-80
by Bruno Oliveira
...

TIME DEMO / LUA

shows how to use 'time'
by Filippo
...

PALETTE DEMO / MOON

how to switch palatte in runtime
by Nesbox
...

POKE4 DEMO / LUA

Set sprite from text to sprite sheet
by Al Rado
...

BTNP DEMO / MOON

shows how to use 'btnp'
by Filippo
...

POKE DEMO 2 / LUA

shows how to use 'poke'
by Filippo
...

MEGA ROCKET

A 2d space shooter
by Valink
...

BALLISTIC

Ballistic Example
by DoubleD
...

RECTB DEMO / MOON

shows how to use 'rectb'
by Filippo
...

SPR DEMO / LUA

shows how to use 'spr'
by Filippo
...

POLKA

Polkadot background in surf mode
by koyuawsmbrtn
...

SCANLINE DEMO / LUA

show how to use 'scanline'
by lb_ii
...

PRINT DEMO / MOON

shows how to use 'print', print matrix
by Filippo
...

PEEK/POKE DEMO / MOON

shows how to use 'poke/peek'
by Filippo
...

TRACE DEMO / MOON

shows how to use 'trace'
by Filippo
...

TEST CIRCLE

Just a test
by Koolen
...

RECT DEMO / MOON

shows how to use 'rect'
by Filippo
...

BALL

Ball
by Clement D
...

INIT DEMO / LUA

shows how to use 'init'
by Al Rado
...

TICUARE GAMEPAD CURSOR

Demo of controling UI by gamepad with cursor using TICuare lib
by Crutiatix
...

PIX DEMO / MOON

shows how put color
by Filippo
...

MOUSE DEMO 2 / MOON

shows how to use 'mouse'
by Filippo
...

SFX DEMO / MOON

how to play SFX demo
by Nesbox
...

DVD SCREENSAVER

Boredom's favourite pastime. Will the logo hit the corner?
by JackNet
1
...

PIX DEMO 2 / MOON

shows how read a color
by Filippo
...

RECTB DEMO 2 / LUA

shows how to use 'rectb', code refactored by Al Rado
by Filippo
...

POKE DEMO / LUA

shows how to use 'poke'
by Filippo
...

LINE DEMO / LUA

shows how to use 'line'
by Filippo
...

CLS DEMO / MOON

shows how to use 'cls'
by Filippo
...

FONT / MOON

example how to render font from the foreground sprites
by Nesbox
...

PIXEL & MOUSE SANDBOX

by StinkerB06
2
...

TRI DEMO / MOON

shows how to use 'tri'
by Filippo
...

RECTB DEMO 2 / MOON

shows how to use 'rectb', code refactored by Al Rado
by Filippo
...

PIX DEMO / LUA

shows how put color
by Filippo
...

SINEWAVES RULE MY LIFE

(use arrow keys) i saw the sine, it opened up my eyes, i saw the sine. wave.
by catpants
...

SPR TEST

spr test
by nitrofurano
...

POKE DEMO / MOON

Set sprite from text to sprite sheet
by Al Rado
...

CONWAY'S GAME OF LIFE

The Game Of Life made in TIC80!
by Jacob
...

UTF-8 PRINT EXAMPLE

Printing of czech sentence.
by Frantisek
...

GAMEPAD SHOW

A simple program to show the gamepad
by Adrian Castravete
...

POKE DEMO / LUA

Set sprite from text to sprite sheet
by Al Rado
...

CIRC DEMO 2 / MOON

shows how to use 'circ'
by Filippo
...

TRACE DEMO / LUA

shows how to use 'trace'
by Filippo
...

RECTB DEMO / LUA

shows how to use 'rectb'
by Filippo
...

MSET DEMO / MOON

shows how to use 'mset'
by Al Rado
...

RECT DEMO / LUA

shows how to use 'rect'
by Filippo
...

TICUARE MOUSE

Demo of controling UI by mouse using TICuare lib
by Crutiatix
...

RESET DEMO / LUA

shows how to use 'reset'
by lb_ii
1
...

EWPRATTEN ANIMATION

a little animation
by ewpratten (keybase.io/ewpratten)
...

CIRCB DEMO / MOON

shows how to use 'circb'
by Filippo
...

LINE DEMO / MOON

shows how to use 'line'
by Filippo
...

ALL MARIO BLOCKS

by Matt Hughson (@mhughson),krisz
...

POKE4 DEMO / MOON

Set sprite from text to sprite sheet
by Al Rado
...

TRI RANDOM

tri random
by nitrofurano
...

POKE DEMO 2 / MOON

shows how to use 'poke'
by Filippo
...

MOUSE DEMO / MOON

shows how to use 'mouse'
by Raidez
...

CIRC DEMO / MOON

particular qualities 'circ'
by Al Rado
...

BTN DEMO / MOON

shows how to use 'btn'
by Rain_Effect
...

PIX DEMO 2 / LUA

shows how read a color
by Filippo
...

BOUNCING BALL DEMO

how to make an object bounce
by SergioFLSgd
...

ELEMENTARY CELLULAR AUTOMATON

yes
by Jacob
...

TIC-80 GLITCH EFFECT

Made for FUN!
by StinkerB06
...

INIT DEMO / MOON

shows how to use 'init'
by Al Rado
...

SPRITE GLITCH

by Tonic
...

PMEM DEMO / MOON

shows how to use 'pmem'
by Nesbox
...

JOHANNES ITTEN COLOUR CONTRAST DEMO

johannes itten colour contrast demo
by nitrofurano
...

EMBERS

a quick particle thrower
by kimberly
...

PROBABLYANUNPLAYABLEGAME.TIC

short description
by SergioFLS
3
...

TRACE DEMO

Uses Trace() to print a message
by StinkerB06
...

MAP MSET TEST

map mset test
by nitrofurano
...

HELLO WORLD CARTRIDGE WITH MINECRAFT WOOL PALETTE

Minecraft Wool Palette Example
by StinkerB06
...

MULTIPLIED SINE WAVES DEMO

by StinkerB06
...

MAGICJS

short description
by GameDevRo
...

NOISE (USES SOUND)

short description
by SergioFLS
...

LINES

draws lines randomly
by SergioFLS
...

MAGICLUA

short description
by GameDevRo
...

UPSCALED 64X64 (LUA)

Upscaled 64x64 resolution with working background
by nickifr
...

MATH.SIGN SIMULATION (LUA)

Simulates Math.sign from JS script
by StinkerB06
...

HELP PLEASE!

There is a bug and I cannot figure it out.
by Sammy6
...

MICROROM PRE-ALPHA 0.00

A rom that exists for one reason or another
by meme1214
2
...

CHEST DEMO

3D chest, created by double acsel that do easy building of 3D model, but weigth too much!
by BuoYancY_dabl
2
...

EGGCAT DEMO

A little demo I made with my EggCat character
by JackNet
...

GENETIC ALGORITHM

genetic algorithm example
by Fachi177
...

RANDOM

A random cart
by Fachi177
...

SNAKE GAME

Cheesy Snake Game Penguicon
by Craig Maloney
...

BYTE MAGAZINE

This is a listing in Basic
by George Haroney Graphing